CMDR Skorag profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 426 057 845 cr |
Credits spent on ships | 2 538 998 309 cr |
Credits spent on outfitting | 7 975 567 611 cr |
Credits spent on repairs | 120 332 058 cr |
Credits spent on fuel | 5 499 883 cr |
Credits spent on munitions | 16 271 535 cr |
Insurance claims | 170 |
Total claim costs | 675 399 458 cr |
Combat |
|
Bounties claimed | 13 478 |
Profit from bounties | 577 464 514 cr |
Combat bonds | 4 308 |
Profit from combat bonds | 272 374 699 cr |
Assassinations | 86 |
Profit from assassinations | 65 964 934 cr |
Highest single reward | 325 725 cr |
Skimmers killed | 738 |
Crime |
|
Fines issued | 1 035 |
Lifetime fines value | 5 354 685 cr |
Bounties received/earned | 2 598 |
Lifetime bounty value | 2 733 445 cr |
Highest bounty issued | 12 315 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 66 757 050 cr |
Commodities smuggled | 20 622 |
Average profit | 710 181 cr |
Highest single transaction | 1 782 840 cr |
Trading |
|
Market network | 228 |
Trading profit | 25 741 662 676 cr |
Commodities traded | 823 636 |
Average profit | 5 303 186 cr |
Highest single transaction | 1 200 461 808 cr |
Mining |
|
Profits from mining | 23 411 347 001 cr |
Minerals refined | 17 955 |
Materials collected | 32 470 |
Exploration |
|
Systems visited | 27 383 |
Profits from exploration | 1 278 778 074 cr |
Level 2 detailed scans | 30 560 |
Level 3 detailed scans | 91 489 |
Highest payout | 16 067 607 cr |
Total hyperspace distance | 1 434 255 ly |
Total hyperspace jumps | 50 267 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 587,93 ly |
Approximate time played | 26W 6D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 2 887 |
Total VIPs delivered | 917 |
Total delivered | 3 804 |
Total ejected | 52 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 667 |
Grade 1 upgrades generated | 2 012 |
Grade 2 upgrades generated | 230 |
Grade 3 upgrades generated | 463 |
Grade 4 upgrades generated | 536 |
Grade 5 upgrades generated | 1 426 |
Crew |
|
Crew credits earned | 2 867 060 154 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 6S |
Time in gunner role | 2H 7M 58S |
Time in fighter con role | 1H 52M 54S |
Total credits accrued | 5 872 042 cr |