CMDR Seelenlos profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 964 295 651 cr |
Credits spent on ships | 1 456 519 435 cr |
Credits spent on outfitting | 2 011 985 038 cr |
Credits spent on repairs | 6 360 494 cr |
Credits spent on fuel | 284 445 cr |
Credits spent on munitions | 474 498 cr |
Insurance claims | 34 |
Total claim costs | 107 707 248 cr |
Combat |
|
Bounties claimed | 212 |
Profit from bounties | 17 912 918 cr |
Combat bonds | 58 |
Profit from combat bonds | 4 695 394 cr |
Assassinations | 23 |
Profit from assassinations | 7 823 770 cr |
Highest single reward | 365 820 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 17 836 196 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 19 950 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 365 693 cr |
Commodities smuggled | 38 |
Average profit | 28 130 cr |
Highest single transaction | 266 712 cr |
Trading |
|
Market network | 142 |
Trading profit | 1 940 572 328 cr |
Commodities traded | 28 488 |
Average profit | 3 422 526 cr |
Highest single transaction | 315 434 228 cr |
Mining |
|
Profits from mining | 1 982 334 908 cr |
Minerals refined | 7 774 |
Materials collected | 13 011 |
Exploration |
|
Systems visited | 4 938 |
Profits from exploration | 1 793 924 011 cr |
Level 2 detailed scans | 51 034 |
Level 3 detailed scans | 50 522 |
Highest payout | 17 013 058 cr |
Total hyperspace distance | 192 088 ly |
Total hyperspace jumps | 7 145 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 487,63 ly |
Approximate time played | 7W 4D 8H 28M |
Passengers |
|
Total bulk passengers delivered | 2 586 |
Total VIPs delivered | 965 |
Total delivered | 3 551 |
Total ejected | 84 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 280 362 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 940 |
Grade 1 upgrades generated | 424 |
Grade 2 upgrades generated | 244 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 246 170 167 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 51M 35S |