CMDR Joe Murdock profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 748 319 887 cr |
Credits spent on ships | 676 480 879 cr |
Credits spent on outfitting | 1 853 069 125 cr |
Credits spent on repairs | 39 814 191 cr |
Credits spent on fuel | 287 569 cr |
Credits spent on munitions | 5 745 240 cr |
Insurance claims | 29 |
Total claim costs | 133 314 598 cr |
Combat |
|
Bounties claimed | 1 368 |
Profit from bounties | 319 736 358 cr |
Combat bonds | 685 |
Profit from combat bonds | 711 148 067 cr |
Assassinations | 169 |
Profit from assassinations | 118 507 888 cr |
Highest single reward | 338 760 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 245 |
Lifetime fines value | 828 556 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 1 259 000 cr |
Highest bounty issued | 485 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 293 967 cr |
Commodities smuggled | 33 |
Average profit | 16 332 cr |
Highest single transaction | 148 255 cr |
Trading |
|
Market network | 117 |
Trading profit | 4 498 604 738 cr |
Commodities traded | 45 057 |
Average profit | 10 086 558 cr |
Highest single transaction | 221 641 984 cr |
Mining |
|
Profits from mining | 4 167 125 511 cr |
Minerals refined | 4 233 |
Materials collected | 41 745 |
Exploration |
|
Systems visited | 30 701 |
Profits from exploration | 13 351 140 401 cr |
Level 2 detailed scans | 282 050 |
Level 3 detailed scans | 282 050 |
Highest payout | 23 657 938 cr |
Total hyperspace distance | 1 882 804 ly |
Total hyperspace jumps | 32 834 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 882,35 ly |
Approximate time played | 24W 1D 23H 30M |
Passengers |
|
Total bulk passengers delivered | 10 401 |
Total VIPs delivered | 113 |
Total delivered | 10 514 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 1 614 121 cr |
Total rescue transactions | 38 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 816 |
Grade 1 upgrades generated | 442 |
Grade 2 upgrades generated | 570 |
Grade 3 upgrades generated | 799 |
Grade 4 upgrades generated | 828 |
Grade 5 upgrades generated | 1 177 |