CMDR Stephen Niemand profile
(Asp Explorer)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 3 595 069 335 cr |
Credits spent on ships | 890 394 719 cr |
Credits spent on outfitting | 1 769 094 946 cr |
Credits spent on repairs | 3 241 566 cr |
Credits spent on fuel | 275 446 cr |
Credits spent on munitions | 494 014 cr |
Insurance claims | 39 |
Total claim costs | 60 438 327 cr |
Combat |
|
Bounties claimed | 350 |
Profit from bounties | 11 656 552 cr |
Combat bonds | 1 598 |
Profit from combat bonds | 493 289 188 cr |
Assassinations | 4 |
Profit from assassinations | 3 687 494 cr |
Highest single reward | 409 442 cr |
Skimmers killed | 449 |
Crime |
|
Fines issued | 1 794 |
Lifetime fines value | 1 196 752 227 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 109 720 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 914 975 655 cr |
Commodities smuggled | 113 725 |
Average profit | 1 322 219 cr |
Highest single transaction | 2 396 736 cr |
Trading |
|
Market network | 133 |
Trading profit | 1 321 219 942 cr |
Commodities traded | 69 144 |
Average profit | 2 605 956 cr |
Highest single transaction | 197 368 576 cr |
Mining |
|
Profits from mining | 1 263 565 947 cr |
Minerals refined | 1 623 |
Materials collected | 6 016 |
Exploration |
|
Systems visited | 6 468 |
Profits from exploration | 479 860 475 cr |
Level 2 detailed scans | 8 403 |
Level 3 detailed scans | 11 705 |
Highest payout | 3 165 456 cr |
Total hyperspace distance | 305 803 ly |
Total hyperspace jumps | 8 111 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 6W 4D 54M |
Passengers |
|
Total bulk passengers delivered | 2 871 |
Total VIPs delivered | 284 |
Total delivered | 3 155 |
Total ejected | 138 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 817 127 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 292 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 178 210 934 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 8S |
Total credits accrued | 20 638 cr |