CMDR Rainbeon profile
Profile

Distances submitted:
98
Systems visited:
3 317
Systems discovered first:
397
Balance:
3 630 685 685 Cr
Ranks
Mostly Defenceless
Taxonomist
Federation: Rear Admiral
Empire: Squire
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 4 916 555 844 cr |
Credits spent on ships | 498 994 775 cr |
Credits spent on outfitting | 784 791 660 cr |
Credits spent on repairs | 3 309 410 cr |
Credits spent on fuel | 587 404 cr |
Credits spent on munitions | 320 901 cr |
Insurance claims | 6 |
Total claim costs | 46 152 303 cr |
Combat |
|
Bounties claimed | 185 |
Profit from bounties | 42 096 028 cr |
Combat bonds | 320 |
Profit from combat bonds | 23 406 733 cr |
Assassinations | 2 |
Profit from assassinations | 1 664 286 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 169 132 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 49 100 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 877 007 cr |
Commodities smuggled | 504 |
Average profit | 146 168 cr |
Highest single transaction | 450 594 cr |
Trading |
|
Market network | 71 |
Trading profit | 325 169 266 cr |
Commodities traded | 34 098 |
Average profit | 469 220 cr |
Highest single transaction | 21 576 996 cr |
Mining |
|
Profits from mining | 509 533 611 cr |
Minerals refined | 103 |
Materials collected | 2 634 |
Exploration |
|
Systems visited | 1 945 |
Profits from exploration | 229 703 427 cr |
Level 2 detailed scans | 10 520 |
Level 3 detailed scans | 10 520 |
Highest payout | 12 775 192 cr |
Total hyperspace distance | 88 354 ly |
Total hyperspace jumps | 3 260 |
Max distance from start | 3 874,95 ly |
Max distance from Sol | 3 916,29 ly |
Max distance from Colonia | 22 806,21 ly |
Approximate time played | 3W 5D 22H 51M |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 075 883 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 343 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 42 |
Multi-Crew |
|
Total time in multi-crew | 5H 11M 16S |
Time in gunner role | 2S |