CMDR romanis profile
(Imperial Courier)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 550 129 346 cr |
Credits spent on ships | 587 370 047 cr |
Credits spent on outfitting | 1 358 768 894 cr |
Credits spent on repairs | 44 375 967 cr |
Credits spent on fuel | 650 035 cr |
Credits spent on munitions | 11 306 580 cr |
Insurance claims | 122 |
Total claim costs | 198 582 448 cr |
Combat |
|
Bounties claimed | 966 |
Profit from bounties | 23 076 691 cr |
Combat bonds | 124 |
Profit from combat bonds | 3 110 450 cr |
Assassinations | 43 |
Profit from assassinations | 13 760 736 cr |
Highest single reward | 252 720 cr |
Skimmers killed | 165 |
Crime |
|
Fines issued | 647 |
Lifetime fines value | 1 187 080 cr |
Bounties received/earned | 352 |
Lifetime bounty value | 350 195 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 673 073 cr |
Commodities smuggled | 149 |
Average profit | 16 416 cr |
Highest single transaction | 187 080 cr |
Trading |
|
Market network | 168 |
Trading profit | 6 769 478 cr |
Commodities traded | 3 729 |
Average profit | 13 676 cr |
Highest single transaction | 444 102 cr |
Mining |
|
Profits from mining | 3 715 386 cr |
Minerals refined | 729 |
Materials collected | 40 527 |
Exploration |
|
Systems visited | 24 386 |
Profits from exploration | 1 711 152 932 cr |
Level 2 detailed scans | 53 163 |
Level 3 detailed scans | 101 904 |
Highest payout | 6 299 428 cr |
Total hyperspace distance | 1 265 126 ly |
Total hyperspace jumps | 28 116 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 34W 3D 13H 46M |
Passengers |
|
Total bulk passengers delivered | 80 |
Total VIPs delivered | 101 |
Total delivered | 181 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 526 096 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 629 |
Grade 1 upgrades generated | 2 946 |
Grade 2 upgrades generated | 310 |
Grade 3 upgrades generated | 511 |
Grade 4 upgrades generated | 413 |
Grade 5 upgrades generated | 1 449 |
Crew |
|
Crew credits earned | 1 843 146 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 22M 18S |
Time in gunner role | 38M 42S |