CMDR Recluso profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 036 707 068 cr |
Credits spent on ships | 862 199 560 cr |
Credits spent on outfitting | 1 806 039 488 cr |
Credits spent on repairs | 12 031 941 cr |
Credits spent on fuel | 411 300 cr |
Credits spent on munitions | 532 309 cr |
Insurance claims | 4 |
Total claim costs | 11 933 546 cr |
Combat |
|
Bounties claimed | 830 |
Profit from bounties | 215 118 918 cr |
Combat bonds | 928 |
Profit from combat bonds | 64 513 584 cr |
Assassinations | 3 |
Profit from assassinations | 1 101 275 cr |
Highest single reward | 483 820 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 5 465 054 cr |
Bounties received/earned | 53 |
Lifetime bounty value | 5 506 200 cr |
Highest bounty issued | 1 990 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 401 cr |
Commodities smuggled | 5 |
Average profit | 280 cr |
Highest single transaction | 413 cr |
Trading |
|
Market network | 57 |
Trading profit | 1 819 152 635 cr |
Commodities traded | 102 748 |
Average profit | 7 486 225 cr |
Highest single transaction | 45 565 520 cr |
Mining |
|
Profits from mining | 403 885 714 cr |
Minerals refined | 2 094 |
Materials collected | 13 621 |
Exploration |
|
Systems visited | 6 195 |
Profits from exploration | 1 226 137 221 cr |
Level 2 detailed scans | 52 337 |
Level 3 detailed scans | 52 337 |
Highest payout | 9 980 244 cr |
Total hyperspace distance | 365 339 ly |
Total hyperspace jumps | 8 033 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 993,30 ly |
Approximate time played | 4W 2D 10H 21M |
Passengers |
|
Total bulk passengers delivered | 35 |
Total VIPs delivered | 48 |
Total delivered | 83 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 469 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 304 |
Grade 4 upgrades generated | 291 |
Grade 5 upgrades generated | 385 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 35S |
Time in gunner role | 2H 15M 51S |