CMDR Lopin Forsythe profile
(Beluga Liner)
Federation: Recruit
Empire: Master
Balance |
|
---|---|
Current assets | 694 671 587 cr |
Credits spent on ships | 417 514 423 cr |
Credits spent on outfitting | 420 103 463 cr |
Credits spent on repairs | 1 788 083 cr |
Credits spent on fuel | 206 389 cr |
Credits spent on munitions | 84 395 cr |
Insurance claims | 27 |
Total claim costs | 36 215 604 cr |
Combat |
|
Bounties claimed | 113 |
Profit from bounties | 8 654 982 cr |
Combat bonds | 11 |
Profit from combat bonds | 409 538 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 414 177 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 6 044 229 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 495 cr |
Highest bounty issued | 505 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 183 |
Trading profit | 165 310 206 cr |
Commodities traded | 68 625 |
Average profit | 341 550 cr |
Highest single transaction | 9 959 280 cr |
Mining |
|
Profits from mining | 23 890 007 cr |
Minerals refined | 455 |
Materials collected | 3 515 |
Exploration |
|
Systems visited | 6 607 |
Profits from exploration | 322 583 493 cr |
Level 2 detailed scans | 15 735 |
Level 3 detailed scans | 26 656 |
Highest payout | 8 346 749 cr |
Total hyperspace distance | 252 791 ly |
Total hyperspace jumps | 7 725 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 2D 4H 26M |
Passengers |
|
Total bulk passengers delivered | 3 456 |
Total VIPs delivered | 211 |
Total delivered | 3 667 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 43 456 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 132 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 69 559 631 cr |
Crew hired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 56M 22S |
Time in fighter con role | 11M 44S |
Total credits accrued | 1 697 824 cr |