CMDR Mad Elk profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 231 052 889 cr |
Credits spent on ships | 1 088 474 924 cr |
Credits spent on outfitting | 2 779 276 200 cr |
Credits spent on repairs | 9 165 746 cr |
Credits spent on fuel | 365 932 cr |
Credits spent on munitions | 1 886 416 cr |
Insurance claims | 11 |
Total claim costs | 91 511 204 cr |
Combat |
|
Bounties claimed | 3 444 |
Profit from bounties | 888 545 095 cr |
Combat bonds | 260 |
Profit from combat bonds | 16 963 791 cr |
Assassinations | 55 |
Profit from assassinations | 35 897 268 cr |
Highest single reward | 1 755 240 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 77 781 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 18 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 67 |
Trading profit | 1 777 156 528 cr |
Commodities traded | 73 481 |
Average profit | 9 554 605 cr |
Highest single transaction | 32 736 240 cr |
Mining |
|
Profits from mining | 88 187 360 cr |
Minerals refined | 459 |
Materials collected | 26 358 |
Exploration |
|
Systems visited | 7 879 |
Profits from exploration | 3 185 992 843 cr |
Level 2 detailed scans | 84 951 |
Level 3 detailed scans | 84 951 |
Highest payout | 20 214 756 cr |
Total hyperspace distance | 388 065 ly |
Total hyperspace jumps | 9 915 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 721,84 ly |
Approximate time played | 8W 4D 14H 56M |
Passengers |
|
Total bulk passengers delivered | 320 |
Total VIPs delivered | 4 919 |
Total delivered | 5 239 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 92 820 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 134 |
Grade 1 upgrades generated | 410 |
Grade 2 upgrades generated | 520 |
Grade 3 upgrades generated | 715 |
Grade 4 upgrades generated | 703 |
Grade 5 upgrades generated | 786 |
Crew |
|
Crew credits earned | 58 602 831 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |