CMDR PlusP38 profile
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 400 178 017 cr |
Credits spent on ships | 1 070 901 851 cr |
Credits spent on outfitting | 2 472 709 841 cr |
Credits spent on repairs | 7 293 982 cr |
Credits spent on fuel | 130 133 cr |
Credits spent on munitions | 725 205 cr |
Insurance claims | 3 |
Total claim costs | 20 199 789 cr |
Combat |
|
Bounties claimed | 588 |
Profit from bounties | 88 054 160 cr |
Combat bonds | 28 |
Profit from combat bonds | 1 580 987 cr |
Assassinations | 56 |
Profit from assassinations | 32 052 265 cr |
Highest single reward | 991 752 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 140 901 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 12 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 69 339 cr |
Commodities smuggled | 3 |
Average profit | 69 339 cr |
Highest single transaction | 69 339 cr |
Trading |
|
Market network | 141 |
Trading profit | 790 822 688 cr |
Commodities traded | 85 328 |
Average profit | 2 131 598 cr |
Highest single transaction | 21 485 520 cr |
Mining |
|
Profits from mining | 40 971 955 cr |
Minerals refined | 610 |
Materials collected | 7 116 |
Exploration |
|
Systems visited | 6 746 |
Profits from exploration | 1 413 004 817 cr |
Level 2 detailed scans | 39 951 |
Level 3 detailed scans | 39 951 |
Highest payout | 24 514 545 cr |
Total hyperspace distance | 383 669 ly |
Total hyperspace jumps | 8 289 |
Max distance from start | 29 899,04 ly |
Max distance from Sol | 29 928,79 ly |
Max distance from Colonia | 28 439,69 ly |
Approximate time played | 4W 22H 37M |
Passengers |
|
Total bulk passengers delivered | 137 |
Total VIPs delivered | 443 |
Total delivered | 580 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 195 038 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 762 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 112 |
Grade 3 upgrades generated | 142 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 248 |
Multi-Crew |
|
Total time in multi-crew | 1H 29M 3S |