CMDR SxChuck profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 596 642 676 cr |
Credits spent on ships | 3 472 269 081 cr |
Credits spent on outfitting | 18 693 996 233 cr |
Credits spent on repairs | 102 889 544 cr |
Credits spent on fuel | 1 304 075 cr |
Credits spent on munitions | 14 124 953 cr |
Insurance claims | 96 |
Total claim costs | 807 445 637 cr |
Combat |
|
Bounties claimed | 19 229 |
Profit from bounties | 1 196 804 207 cr |
Combat bonds | 2 138 |
Profit from combat bonds | 79 619 207 cr |
Assassinations | 659 |
Profit from assassinations | 621 287 739 cr |
Highest single reward | 903 600 cr |
Skimmers killed | 1 744 |
Crime |
|
Fines issued | 382 |
Lifetime fines value | 2 789 192 cr |
Bounties received/earned | 976 |
Lifetime bounty value | 162 624 173 cr |
Highest bounty issued | 7 099 300 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 9 436 123 cr |
Commodities smuggled | 3 549 |
Average profit | 91 613 cr |
Highest single transaction | 1 791 448 cr |
Trading |
|
Market network | 294 |
Trading profit | 9 781 819 601 cr |
Commodities traded | 172 798 |
Average profit | 2 158 389 cr |
Highest single transaction | 559 379 223 cr |
Mining |
|
Profits from mining | 10 104 068 463 cr |
Minerals refined | 60 089 |
Materials collected | 184 162 |
Exploration |
|
Systems visited | 14 545 |
Profits from exploration | 1 634 596 180 cr |
Level 2 detailed scans | 76 067 |
Level 3 detailed scans | 173 637 |
Highest payout | 14 844 423 cr |
Total hyperspace distance | 739 248 ly |
Total hyperspace jumps | 26 986 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 478,56 ly |
Approximate time played | 42W 3D 12H 24M |
Passengers |
|
Total bulk passengers delivered | 4 947 |
Total VIPs delivered | 165 |
Total delivered | 5 112 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 386 768 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 9 464 |
Grade 1 upgrades generated | 1 117 |
Grade 2 upgrades generated | 1 106 |
Grade 3 upgrades generated | 1 769 |
Grade 4 upgrades generated | 1 943 |
Grade 5 upgrades generated | 3 529 |
Crew |
|
Crew credits earned | 1 324 497 211 cr |
Crew hired | 37 |
Crew fired | 20 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 10H 54M 10S |
Time in gunner role | 43M 28S |
Time in fighter con role | 1H 37M 41S |
Total credits accrued | 2 222 343 cr |