CMDR Drew Alcharex profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 188 927 060 cr |
Credits spent on ships | 1 357 888 089 cr |
Credits spent on outfitting | 3 695 275 228 cr |
Credits spent on repairs | 20 957 424 cr |
Credits spent on fuel | 226 151 cr |
Credits spent on munitions | 2 645 247 cr |
Insurance claims | 26 |
Total claim costs | 43 151 657 cr |
Combat |
|
Bounties claimed | 7 053 |
Profit from bounties | 465 555 607 cr |
Combat bonds | 3 690 |
Profit from combat bonds | 134 222 442 cr |
Assassinations | 73 |
Profit from assassinations | 62 160 332 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 470 |
Crime |
|
Fines issued | 164 |
Lifetime fines value | 3 528 051 cr |
Bounties received/earned | 681 |
Lifetime bounty value | 322 945 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 790 176 cr |
Commodities smuggled | 545 |
Average profit | 9 296 cr |
Highest single transaction | 644 056 cr |
Trading |
|
Market network | 283 |
Trading profit | 9 320 811 267 cr |
Commodities traded | 85 084 |
Average profit | 5 840 107 cr |
Highest single transaction | 525 395 106 cr |
Mining |
|
Profits from mining | 8 809 583 750 cr |
Minerals refined | 9 196 |
Materials collected | 36 997 |
Exploration |
|
Systems visited | 9 463 |
Profits from exploration | 1 702 866 439 cr |
Level 2 detailed scans | 45 825 |
Level 3 detailed scans | 48 367 |
Highest payout | 12 955 363 cr |
Total hyperspace distance | 647 585 ly |
Total hyperspace jumps | 15 783 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 17W 15H 7M |
Passengers |
|
Total bulk passengers delivered | 3 871 |
Total VIPs delivered | 1 785 |
Total delivered | 5 656 |
Total ejected | 114 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 260 071 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 922 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 480 |
Grade 4 upgrades generated | 397 |
Grade 5 upgrades generated | 517 |
Crew |
|
Crew credits earned | 1 086 606 195 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 18S |
Time in gunner role | 41S |
Time in fighter con role | 8M 20S |
Total credits accrued | 2 248 320 cr |