CMDR drixler profile
(Anaconda)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1 697 877 253 cr |
Credits spent on ships | 510 862 208 cr |
Credits spent on outfitting | 808 688 472 cr |
Credits spent on repairs | 1 526 552 cr |
Credits spent on fuel | 14 523 cr |
Credits spent on munitions | 48 853 cr |
Insurance claims | 8 |
Total claim costs | 8 274 935 cr |
Combat |
|
Bounties claimed | 302 |
Profit from bounties | 45 287 746 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 247 920 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 86 205 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 74 484 cr |
Commodities smuggled | 24 |
Average profit | 6 207 cr |
Highest single transaction | 34 223 cr |
Trading |
|
Market network | 26 |
Trading profit | 220 906 784 cr |
Commodities traded | 19 827 |
Average profit | 2 301 112 cr |
Highest single transaction | 36 206 766 cr |
Mining |
|
Profits from mining | 49 702 318 cr |
Minerals refined | 904 |
Materials collected | 12 332 |
Exploration |
|
Systems visited | 2 889 |
Profits from exploration | 1 340 036 413 cr |
Level 2 detailed scans | 25 523 |
Level 3 detailed scans | 25 523 |
Highest payout | 12 376 505 cr |
Total hyperspace distance | 186 061 ly |
Total hyperspace jumps | 3 319 |
Max distance from start | 26 072,54 ly |
Max distance from Sol | 25 899,71 ly |
Max distance from Colonia | 24 711,83 ly |
Approximate time played | 3W 3D 7H 45M |
Passengers |
|
Total bulk passengers delivered | 3 054 |
Total VIPs delivered | 2 |
Total delivered | 3 056 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 59 |
Total profit | 79 238 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 416 |
Grade 1 upgrades generated | 132 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 60 |
Crew |
|
Crew credits earned | 13 079 614 cr |
Crew hired | 4 |
Crew fired | 3 |