CMDR xsynatic profile
(Krait Phantom)
Federation: Lt. Commander
Empire: Serf
Balance |
|
---|---|
Current assets | 2 315 985 155 cr |
Credits spent on ships | 381 473 659 cr |
Credits spent on outfitting | 813 474 831 cr |
Credits spent on repairs | 2 211 944 cr |
Credits spent on fuel | 134 072 cr |
Credits spent on munitions | 554 305 cr |
Insurance claims | 9 |
Total claim costs | 20 389 712 cr |
Combat |
|
Bounties claimed | 2 717 |
Profit from bounties | 586 403 109 cr |
Combat bonds | 327 |
Profit from combat bonds | 34 348 329 cr |
Assassinations | 4 |
Profit from assassinations | 780 718 cr |
Highest single reward | 1 428 290 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 33 060 cr |
Bounties received/earned | 295 |
Lifetime bounty value | 621 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 074 cr |
Commodities smuggled | 5 |
Average profit | 4 215 cr |
Highest single transaction | 5 243 cr |
Trading |
|
Market network | 51 |
Trading profit | 58 443 561 cr |
Commodities traded | 3 872 |
Average profit | 768 994 cr |
Highest single transaction | 8 644 480 cr |
Mining |
|
Profits from mining | 1 179 098 cr |
Minerals refined | 38 |
Materials collected | 10 518 |
Exploration |
|
Systems visited | 2 489 |
Profits from exploration | 269 501 522 cr |
Level 2 detailed scans | 9 283 |
Level 3 detailed scans | 9 283 |
Highest payout | 8 170 922 cr |
Total hyperspace distance | 179 262 ly |
Total hyperspace jumps | 3 310 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 4W 9H 46M |
Passengers |
|
Total bulk passengers delivered | 6 494 |
Total VIPs delivered | 2 187 |
Total delivered | 8 681 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 525 |
Grade 1 upgrades generated | 142 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 102 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 63 |
Crew |
|
Crew credits earned | 101 128 696 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 1S |
Time in gunner role | 1H 7M 4S |
Time in fighter con role | 4M 3S |
Total credits accrued | 216 673 cr |