CMDR Turbogui profile
![](/img/users/default.png?v=1548248885)
(Krait Mk II)
![](/img/ships/128816567/krait_mkii_default_defaultpaintjob.jpg)
Federation: Warrant Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 836 551 332 cr |
Credits spent on ships | 459 525 274 cr |
Credits spent on outfitting | 486 424 222 cr |
Credits spent on repairs | 1 699 957 cr |
Credits spent on fuel | 241 875 cr |
Credits spent on munitions | 243 854 cr |
Insurance claims | 25 |
Total claim costs | 71 224 831 cr |
Combat |
|
Bounties claimed | 308 |
Profit from bounties | 51 345 716 cr |
Combat bonds | 37 |
Profit from combat bonds | 2 550 327 cr |
Assassinations | 27 |
Profit from assassinations | 27 971 531 cr |
Highest single reward | 346 057 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 150 563 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 29 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 149 897 cr |
Commodities smuggled | 165 |
Average profit | 21 414 cr |
Highest single transaction | 147 992 cr |
Trading |
|
Market network | 215 |
Trading profit | 395 000 519 cr |
Commodities traded | 59 123 |
Average profit | 856 834 cr |
Highest single transaction | 16 370 288 cr |
Mining |
|
Profits from mining | 1 299 026 cr |
Minerals refined | 23 |
Materials collected | 6 680 |
Exploration |
|
Systems visited | 2 313 |
Profits from exploration | 305 407 927 cr |
Level 2 detailed scans | 12 901 |
Level 3 detailed scans | 12 900 |
Highest payout | 8 684 850 cr |
Total hyperspace distance | 64 615 ly |
Total hyperspace jumps | 2 781 |
Max distance from start | 8 973,78 ly |
Max distance from Sol | 8 995,94 ly |
Max distance from Colonia | 22 605,32 ly |
Approximate time played | 1W 5D 12H 23M |
Passengers |
|
Total bulk passengers delivered | 1 337 |
Total VIPs delivered | 465 |
Total delivered | 1 802 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 31 065 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 426 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 95 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 12 285 502 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 8 |