CMDR Drazkul profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 071 661 671 cr |
Credits spent on ships | 1 681 242 386 cr |
Credits spent on outfitting | 3 276 732 911 cr |
Credits spent on repairs | 32 669 537 cr |
Credits spent on fuel | 255 010 cr |
Credits spent on munitions | 765 106 cr |
Insurance claims | 52 |
Total claim costs | 234 035 403 cr |
Combat |
|
Bounties claimed | 3 058 |
Profit from bounties | 135 833 840 cr |
Combat bonds | 1 589 |
Profit from combat bonds | 54 641 760 cr |
Assassinations | 4 |
Profit from assassinations | 1 636 184 cr |
Highest single reward | 312 850 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 131 886 cr |
Bounties received/earned | 144 |
Lifetime bounty value | 561 640 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 537 444 cr |
Commodities smuggled | 2 452 |
Average profit | 149 261 cr |
Highest single transaction | 1 207 800 cr |
Trading |
|
Market network | 63 |
Trading profit | 254 323 123 cr |
Commodities traded | 40 099 |
Average profit | 449 334 cr |
Highest single transaction | 159 526 490 cr |
Mining |
|
Profits from mining | 163 463 331 cr |
Minerals refined | 827 |
Materials collected | 25 360 |
Exploration |
|
Systems visited | 33 064 |
Profits from exploration | 9 547 810 958 cr |
Level 2 detailed scans | 97 400 |
Level 3 detailed scans | 182 659 |
Highest payout | 54 845 097 cr |
Total hyperspace distance | 2 186 198 ly |
Total hyperspace jumps | 36 195 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 2D 1H 30M |
Passengers |
|
Total bulk passengers delivered | 139 |
Total VIPs delivered | 689 |
Total delivered | 828 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 163 |
Grade 1 upgrades generated | 644 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 348 |
Grade 5 upgrades generated | 618 |
Crew |
|
Crew credits earned | 45 556 428 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 7M 49S |
Time in gunner role | 9M 49S |
Time in fighter con role | 55M 6S |