CMDR Waschl profile
Federation: Post Commander
Empire: None
Balance |
|
---|---|
Current assets | 2 818 688 170 cr |
Credits spent on ships | 272 523 244 cr |
Credits spent on outfitting | 634 056 670 cr |
Credits spent on repairs | 4 392 429 cr |
Credits spent on fuel | 115 731 cr |
Credits spent on munitions | 1 870 418 cr |
Insurance claims | 14 |
Total claim costs | 93 564 835 cr |
Combat |
|
Bounties claimed | 1 120 |
Profit from bounties | 229 732 443 cr |
Combat bonds | 171 |
Profit from combat bonds | 12 506 098 cr |
Assassinations | 139 |
Profit from assassinations | 96 782 549 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 56 400 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 324 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2 304 cr |
Commodities smuggled | 2 |
Average profit | 2 304 cr |
Highest single transaction | 2 304 cr |
Trading |
|
Market network | 31 |
Trading profit | 1 494 187 337 cr |
Commodities traded | 37 189 |
Average profit | 10 095 860 cr |
Highest single transaction | 147 093 504 cr |
Mining |
|
Profits from mining | 359 783 452 cr |
Minerals refined | 1 475 |
Materials collected | 6 991 |
Exploration |
|
Systems visited | 2 594 |
Profits from exploration | 470 856 029 cr |
Level 2 detailed scans | 17 684 |
Level 3 detailed scans | 17 684 |
Highest payout | 11 570 210 cr |
Total hyperspace distance | 109 009 ly |
Total hyperspace jumps | 3 482 |
Max distance from start | 13 138,70 ly |
Max distance from Sol | 13 098,65 ly |
Max distance from Colonia | 32 047,76 ly |
Approximate time played | 2W 3D 13H 3M |
Passengers |
|
Total bulk passengers delivered | 286 |
Total VIPs delivered | 77 |
Total delivered | 363 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 512 499 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 374 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 173 770 806 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 47S |