CMDR heypete profile
(Imperial Cutter)
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 2 535 955 890 cr |
Credits spent on ships | 774 035 777 cr |
Credits spent on outfitting | 1 499 321 111 cr |
Credits spent on repairs | 10 545 579 cr |
Credits spent on fuel | 250 494 cr |
Credits spent on munitions | 713 282 cr |
Insurance claims | 51 |
Total claim costs | 120 879 752 cr |
Combat |
|
Bounties claimed | 2 328 |
Profit from bounties | 92 945 196 cr |
Combat bonds | 95 |
Profit from combat bonds | 2 102 097 cr |
Assassinations | 5 |
Profit from assassinations | 1 308 480 cr |
Highest single reward | 0 cr |
Skimmers killed | 405 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 5 522 835 cr |
Bounties received/earned | 352 |
Lifetime bounty value | 43 080 cr |
Highest bounty issued | 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4 014 cr |
Commodities smuggled | 13 |
Average profit | 669 cr |
Highest single transaction | 1 638 cr |
Trading |
|
Market network | 112 |
Trading profit | 254 739 130 cr |
Commodities traded | 107 106 |
Average profit | 447 696 cr |
Highest single transaction | 55 426 816 cr |
Mining |
|
Profits from mining | 55 462 091 cr |
Minerals refined | 78 |
Materials collected | 4 466 |
Exploration |
|
Systems visited | 6 350 |
Profits from exploration | 645 295 766 cr |
Level 2 detailed scans | 6 744 |
Level 3 detailed scans | 25 324 |
Highest payout | 3 802 474 cr |
Total hyperspace distance | 265 282 ly |
Total hyperspace jumps | 7 599 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 56 965,79 ly |
Max distance from Colonia | 38 125,92 ly |
Approximate time played | 3W 4D 2H 49M |
Passengers |
|
Total bulk passengers delivered | 954 |
Total VIPs delivered | 326 |
Total delivered | 1 280 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 267 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 38 991 389 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 18S |
Time in gunner role | 12M 46S |
Time in fighter con role | 9M 51S |
Total credits accrued | 549 800 cr |