CMDR Azimath profile
(Vulture)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 2 455 122 260 cr |
Credits spent on ships | 330 327 367 cr |
Credits spent on outfitting | 722 163 946 cr |
Credits spent on repairs | 1 622 982 cr |
Credits spent on fuel | 232 180 cr |
Credits spent on munitions | 1 237 571 cr |
Insurance claims | 18 |
Total claim costs | 9 907 801 cr |
Combat |
|
Bounties claimed | 1 019 |
Profit from bounties | 153 063 479 cr |
Combat bonds | 289 |
Profit from combat bonds | 21 905 539 cr |
Assassinations | 19 |
Profit from assassinations | 14 659 685 cr |
Highest single reward | 298 975 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 21 893 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 56 955 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 107 497 cr |
Commodities smuggled | 58 |
Average profit | 7 678 cr |
Highest single transaction | 18 474 cr |
Trading |
|
Market network | 139 |
Trading profit | 1 190 945 729 cr |
Commodities traded | 118 158 |
Average profit | 2 750 452 cr |
Highest single transaction | 39 088 224 cr |
Mining |
|
Profits from mining | 11 842 917 cr |
Minerals refined | 655 |
Materials collected | 8 179 |
Exploration |
|
Systems visited | 3 264 |
Profits from exploration | 792 511 222 cr |
Level 2 detailed scans | 18 073 |
Level 3 detailed scans | 18 048 |
Highest payout | 18 361 385 cr |
Total hyperspace distance | 133 656 ly |
Total hyperspace jumps | 4 662 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,71 ly |
Max distance from Colonia | 23 210,42 ly |
Approximate time played | 3W 14M |
Passengers |
|
Total bulk passengers delivered | 1 899 |
Total VIPs delivered | 0 |
Total delivered | 1 899 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 223 690 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 680 |
Grade 1 upgrades generated | 198 |
Grade 2 upgrades generated | 148 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 106 |
Grade 5 upgrades generated | 69 |
Crew |
|
Crew credits earned | 23 857 542 cr |
Crew hired | 1 |