CMDR Cooper Vane profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 656 498 849 cr |
Credits spent on ships | 1 543 185 546 cr |
Credits spent on outfitting | 3 900 323 673 cr |
Credits spent on repairs | 6 639 725 cr |
Credits spent on fuel | 542 781 cr |
Credits spent on munitions | 1 211 526 cr |
Insurance claims | 17 |
Total claim costs | 140 680 497 cr |
Combat |
|
Bounties claimed | 8 172 |
Profit from bounties | 655 094 579 cr |
Combat bonds | 190 |
Profit from combat bonds | 13 030 715 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 923 624 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 510 694 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 36 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 194 054 cr |
Commodities smuggled | 70 |
Average profit | 21 562 cr |
Highest single transaction | 75 266 cr |
Trading |
|
Market network | 79 |
Trading profit | 1 937 705 375 cr |
Commodities traded | 116 432 |
Average profit | 4 230 798 cr |
Highest single transaction | 123 034 728 cr |
Mining |
|
Profits from mining | 1 154 253 204 cr |
Minerals refined | 5 769 |
Materials collected | 23 859 |
Exploration |
|
Systems visited | 2 771 |
Profits from exploration | 345 618 003 cr |
Level 2 detailed scans | 9 302 |
Level 3 detailed scans | 9 302 |
Highest payout | 1 859 593 cr |
Total hyperspace distance | 133 142 ly |
Total hyperspace jumps | 4 703 |
Max distance from start | 25 870,88 ly |
Max distance from Sol | 25 902,18 ly |
Max distance from Colonia | 24 832,80 ly |
Approximate time played | 10W 10H 4M |
Passengers |
|
Total bulk passengers delivered | 19 011 |
Total VIPs delivered | 5 237 |
Total delivered | 24 248 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 51 581 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 105 |
Grade 1 upgrades generated | 457 |
Grade 2 upgrades generated | 448 |
Grade 3 upgrades generated | 477 |
Grade 4 upgrades generated | 440 |
Grade 5 upgrades generated | 283 |
Crew |
|
Crew credits earned | 123 021 337 cr |
Crew hired | 56 |
Crew fired | 55 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 11H 47M 31S |
Time in gunner role | 2H 32M 45S |
Time in fighter con role | 51S |
Total credits accrued | 1 553 899 cr |