CMDR Slapnap profile
(Python)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 3 115 956 270 cr |
Credits spent on ships | 981 699 612 cr |
Credits spent on outfitting | 974 297 237 cr |
Credits spent on repairs | 444 544 cr |
Credits spent on fuel | 116 783 cr |
Credits spent on munitions | 16 821 cr |
Insurance claims | 3 |
Total claim costs | 12 118 201 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 805 549 cr |
Combat bonds | 77 |
Profit from combat bonds | 1 180 160 000 cr |
Assassinations | 3 |
Profit from assassinations | 1 453 229 cr |
Highest single reward | 194 732 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 96 306 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 5 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 474 323 752 cr |
Commodities traded | 24 022 |
Average profit | 10 456 197 cr |
Highest single transaction | 72 450 840 cr |
Mining |
|
Profits from mining | 257 006 659 cr |
Minerals refined | 1 139 |
Materials collected | 2 288 |
Exploration |
|
Systems visited | 799 |
Profits from exploration | 9 698 255 cr |
Level 2 detailed scans | 1 102 |
Level 3 detailed scans | 1 102 |
Highest payout | 1 183 367 cr |
Total hyperspace distance | 51 364 ly |
Total hyperspace jumps | 1 220 |
Max distance from start | 21 984,28 ly |
Max distance from Sol | 22 002,15 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 5D 15H 47M |
Passengers |
|
Total bulk passengers delivered | 720 |
Total VIPs delivered | 2 600 |
Total delivered | 3 320 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 019 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 49 |
Grade 1 upgrades generated | 8 |
Grade 2 upgrades generated | 7 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 12 |