CMDR kuci23 profile
(Asp Explorer)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 3 235 012 112 cr |
Credits spent on ships | 447 813 604 cr |
Credits spent on outfitting | 989 508 317 cr |
Credits spent on repairs | 11 479 534 cr |
Credits spent on fuel | 264 644 cr |
Credits spent on munitions | 296 937 cr |
Insurance claims | 34 |
Total claim costs | 123 146 704 cr |
Combat |
|
Bounties claimed | 128 |
Profit from bounties | 17 067 568 cr |
Combat bonds | 294 |
Profit from combat bonds | 23 243 810 cr |
Assassinations | 18 |
Profit from assassinations | 7 612 681 cr |
Highest single reward | 750 142 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 368 |
Lifetime fines value | 543 289 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 15 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 43 646 cr |
Commodities smuggled | 6 |
Average profit | 8 729 cr |
Highest single transaction | 16 234 cr |
Trading |
|
Market network | 59 |
Trading profit | 896 233 446 cr |
Commodities traded | 50 936 |
Average profit | 4 818 459 cr |
Highest single transaction | 57 990 481 cr |
Mining |
|
Profits from mining | 896 694 807 cr |
Minerals refined | 3 505 |
Materials collected | 14 389 |
Exploration |
|
Systems visited | 4 637 |
Profits from exploration | 1 201 936 007 cr |
Level 2 detailed scans | 36 232 |
Level 3 detailed scans | 36 231 |
Highest payout | 12 663 339 cr |
Total hyperspace distance | 251 959 ly |
Total hyperspace jumps | 6 027 |
Max distance from start | 44 156,40 ly |
Max distance from Sol | 44 193,56 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 8W 2H 35M |
Passengers |
|
Total bulk passengers delivered | 2 332 |
Total VIPs delivered | 0 |
Total delivered | 2 332 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 904 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 161 |
Grade 5 upgrades generated | 150 |
Crew |
|
Crew credits earned | 192 476 551 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 22S |
Time in gunner role | 57S |
Time in fighter con role | 34M 6S |
Total credits accrued | 9 628 759 cr |