CMDR *Twinmerlin* profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 125 858 942 cr |
Credits spent on ships | 4 311 673 357 cr |
Credits spent on outfitting | 11 573 380 390 cr |
Credits spent on repairs | 142 773 352 cr |
Credits spent on fuel | 682 788 cr |
Credits spent on munitions | 12 477 996 cr |
Insurance claims | 161 |
Total claim costs | 1 307 311 218 cr |
Combat |
|
Bounties claimed | 4 768 |
Profit from bounties | 374 726 876 cr |
Combat bonds | 5 261 |
Profit from combat bonds | 938 188 522 cr |
Assassinations | 219 |
Profit from assassinations | 114 056 855 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 245 |
Crime |
|
Fines issued | 326 |
Lifetime fines value | 1 878 248 cr |
Bounties received/earned | 592 |
Lifetime bounty value | 317 845 cr |
Highest bounty issued | 10 795 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 9 147 027 cr |
Commodities smuggled | 256 |
Average profit | 80 237 cr |
Highest single transaction | 5 513 774 cr |
Trading |
|
Market network | 190 |
Trading profit | 15 933 017 531 cr |
Commodities traded | 142 091 |
Average profit | 11 157 575 cr |
Highest single transaction | 808 689 664 cr |
Mining |
|
Profits from mining | 16 563 179 840 cr |
Minerals refined | 22 061 |
Materials collected | 102 659 |
Exploration |
|
Systems visited | 25 901 |
Profits from exploration | 6 898 521 205 cr |
Level 2 detailed scans | 141 343 |
Level 3 detailed scans | 153 504 |
Highest payout | 24 485 660 cr |
Total hyperspace distance | 2 154 071 ly |
Total hyperspace jumps | 35 129 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 25 966,74 ly |
Max distance from Colonia | 23 966,00 ly |
Approximate time played | 7W 3D 48M |
Passengers |
|
Total bulk passengers delivered | 1 794 |
Total VIPs delivered | 9 147 |
Total delivered | 10 941 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 1 268 |
Total profit | 45 227 854 cr |
Total rescue transactions | 53 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16 343 |
Grade 1 upgrades generated | 1 668 |
Grade 2 upgrades generated | 2 353 |
Grade 3 upgrades generated | 3 840 |
Grade 4 upgrades generated | 4 509 |
Grade 5 upgrades generated | 3 973 |
Crew |
|
Crew credits earned | 285 254 388 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 8H 1M 19S |
Time in gunner role | 13M 55S |
Time in fighter con role | 16M 20S |