CMDR sharkusatom profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 359 877 037 cr |
Credits spent on ships | 4 154 825 119 cr |
Credits spent on outfitting | 10 135 340 150 cr |
Credits spent on repairs | 66 780 861 cr |
Credits spent on fuel | 961 069 cr |
Credits spent on munitions | 8 255 116 cr |
Insurance claims | 96 |
Total claim costs | 286 851 414 cr |
Combat |
|
Bounties claimed | 10 834 |
Profit from bounties | 687 174 385 cr |
Combat bonds | 1 051 |
Profit from combat bonds | 308 772 846 cr |
Assassinations | 585 |
Profit from assassinations | 361 819 371 cr |
Highest single reward | 1 965 108 cr |
Skimmers killed | 1 739 |
Crime |
|
Fines issued | 409 |
Lifetime fines value | 1 517 236 cr |
Bounties received/earned | 708 |
Lifetime bounty value | 1 476 050 cr |
Highest bounty issued | 38 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 597 826 cr |
Commodities smuggled | 151 |
Average profit | 14 234 cr |
Highest single transaction | 162 393 cr |
Trading |
|
Market network | 315 |
Trading profit | 15 498 865 881 cr |
Commodities traded | 221 273 |
Average profit | 8 610 481 cr |
Highest single transaction | 611 751 888 cr |
Mining |
|
Profits from mining | 5 193 026 163 cr |
Minerals refined | 9 683 |
Materials collected | 60 763 |
Exploration |
|
Systems visited | 19 493 |
Profits from exploration | 4 158 914 410 cr |
Level 2 detailed scans | 87 567 |
Level 3 detailed scans | 159 781 |
Highest payout | 19 297 104 cr |
Total hyperspace distance | 1 511 442 ly |
Total hyperspace jumps | 27 214 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 30W 5D 13H 55M |
Passengers |
|
Total bulk passengers delivered | 10 117 |
Total VIPs delivered | 703 |
Total delivered | 10 820 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 716 873 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5 483 |
Grade 1 upgrades generated | 641 |
Grade 2 upgrades generated | 686 |
Grade 3 upgrades generated | 1 076 |
Grade 4 upgrades generated | 1 257 |
Grade 5 upgrades generated | 1 823 |
Crew |
|
Crew credits earned | 1 240 737 635 cr |
Crew hired | 106 |
Crew fired | 96 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 12S |
Time in gunner role | 14M 40S |
Total credits accrued | 1 651 986 cr |