CMDR RavenDuke profile
(Type-9 Heavy)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 896 512 199 cr |
Credits spent on ships | 300 029 700 cr |
Credits spent on outfitting | 356 790 760 cr |
Credits spent on repairs | 11 270 499 cr |
Credits spent on fuel | 177 848 cr |
Credits spent on munitions | 400 498 cr |
Insurance claims | 29 |
Total claim costs | 79 292 493 cr |
Combat |
|
Bounties claimed | 87 |
Profit from bounties | 291 992 cr |
Combat bonds | 59 |
Profit from combat bonds | 7 490 000 cr |
Assassinations | 8 |
Profit from assassinations | 575 026 cr |
Highest single reward | 131 355 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 106 086 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 17 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 28 776 cr |
Commodities smuggled | 5 |
Average profit | 14 388 cr |
Highest single transaction | 21 966 cr |
Trading |
|
Market network | 86 |
Trading profit | 979 091 440 cr |
Commodities traded | 47 976 |
Average profit | 3 708 680 cr |
Highest single transaction | 139 501 568 cr |
Mining |
|
Profits from mining | 681 265 706 cr |
Minerals refined | 1 784 |
Materials collected | 13 411 |
Exploration |
|
Systems visited | 4 706 |
Profits from exploration | 862 626 923 cr |
Level 2 detailed scans | 34 973 |
Level 3 detailed scans | 34 973 |
Highest payout | 10 007 572 cr |
Total hyperspace distance | 318 435 ly |
Total hyperspace jumps | 5 970 |
Max distance from start | 65 339,14 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 7W 14H 45M |
Passengers |
|
Total bulk passengers delivered | 587 |
Total VIPs delivered | 23 |
Total delivered | 610 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 740 844 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 154 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 71 723 040 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 17M 46S |
Time in gunner role | 1H 1M 46S |
Total credits accrued | 15 633 cr |