CMDR OGPumpkinPirate profile
Profile


Commander name:
Current ship:
LUX NORMA [NOMAD]
(Imperial Cutter)
(Imperial Cutter)
Member since:
28.3.2021
Distances submitted:
0
Systems visited:
387
Systems discovered first:
72

Ranks
Defenceless
Directionless
Federation: None
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 691 943 624 cr |
Credits spent on ships | 2 169 578 135 cr |
Credits spent on outfitting | 1 693 007 393 cr |
Credits spent on repairs | 3 571 839 cr |
Credits spent on fuel | 188 535 cr |
Credits spent on munitions | 657 962 cr |
Insurance claims | 22 |
Total claim costs | 32 644 566 cr |
Combat |
|
Bounties claimed | 278 |
Profit from bounties | 50 719 854 cr |
Combat bonds | 11 |
Profit from combat bonds | 1 003 428 cr |
Assassinations | 4 |
Profit from assassinations | 6 752 674 cr |
Highest single reward | 256 100 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 34 116 cr |
Bounties received/earned | 120 |
Lifetime bounty value | 407 750 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 37 |
Trading profit | 89 644 119 cr |
Commodities traded | 7 324 |
Average profit | 614 001 cr |
Highest single transaction | 13 910 227 cr |
Mining |
|
Profits from mining | 53 618 232 cr |
Minerals refined | 553 |
Materials collected | 2 724 |
Exploration |
|
Systems visited | 3 197 |
Profits from exploration | 210 737 451 cr |
Level 2 detailed scans | 14 019 |
Level 3 detailed scans | 14 019 |
Highest payout | 7 407 726 cr |
Total hyperspace distance | 121 438 ly |
Total hyperspace jumps | 4 080 |
Max distance from start | 22 658,40 ly |
Max distance from Sol | 22 740,38 ly |
Max distance from Colonia | 22 130,70 ly |
Approximate time played | 2W 1D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 35 |
Total VIPs delivered | 2 789 |
Total delivered | 2 824 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 115 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 26 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 5 103 715 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 48M 42S |
Time in gunner role | 2H 29M 4S |