CMDR Miks profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 308 735 399 cr |
Credits spent on ships | 747 282 686 cr |
Credits spent on outfitting | 1 149 034 278 cr |
Credits spent on repairs | 3 209 635 cr |
Credits spent on fuel | 302 928 cr |
Credits spent on munitions | 374 654 cr |
Insurance claims | 11 |
Total claim costs | 15 359 496 cr |
Combat |
|
Bounties claimed | 401 |
Profit from bounties | 78 792 264 cr |
Combat bonds | 213 |
Profit from combat bonds | 33 165 600 cr |
Assassinations | 26 |
Profit from assassinations | 18 760 327 cr |
Highest single reward | 361 860 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 86 232 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 135 690 cr |
Highest bounty issued | 108 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 113 207 cr |
Commodities smuggled | 5 |
Average profit | 22 641 cr |
Highest single transaction | 109 988 cr |
Trading |
|
Market network | 107 |
Trading profit | 835 262 716 cr |
Commodities traded | 98 259 |
Average profit | 2 372 905 cr |
Highest single transaction | 17 848 080 cr |
Mining |
|
Profits from mining | 8 485 119 cr |
Minerals refined | 612 |
Materials collected | 15 706 |
Exploration |
|
Systems visited | 5 338 |
Profits from exploration | 1 133 116 610 cr |
Level 2 detailed scans | 16 745 |
Level 3 detailed scans | 63 258 |
Highest payout | 13 656 950 cr |
Total hyperspace distance | 339 174 ly |
Total hyperspace jumps | 6 492 |
Max distance from start | 49 135,79 ly |
Max distance from Sol | 49 193,04 ly |
Max distance from Colonia | 30 516,66 ly |
Approximate time played | 6W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 1 945 |
Total VIPs delivered | 176 |
Total delivered | 2 121 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 146 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 226 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 286 |
Multi-Crew |
|
Total time in multi-crew | 25M 26S |