CMDR Miks profile
Profile

Distances submitted:
0
Systems visited:
5 524
Systems discovered first:
1 559
Balance:
4 416 154 183 Cr
Ranks
Defenceless
Geneticist
Federation: Rear Admiral
Empire: Prince
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 11 601 797 632 cr |
Credits spent on ships | 928 422 752 cr |
Credits spent on outfitting | 1 909 041 009 cr |
Credits spent on repairs | 9 112 156 cr |
Credits spent on fuel | 455 053 cr |
Credits spent on munitions | 1 073 624 cr |
Insurance claims | 14 |
Total claim costs | 32 337 773 cr |
Combat |
|
Bounties claimed | 1 919 |
Profit from bounties | 223 169 651 cr |
Combat bonds | 472 |
Profit from combat bonds | 1 322 467 662 cr |
Assassinations | 31 |
Profit from assassinations | 21 897 224 cr |
Highest single reward | 899 038 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 87 232 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 136 340 cr |
Highest bounty issued | 108 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 113 207 cr |
Commodities smuggled | 5 |
Average profit | 22 641 cr |
Highest single transaction | 109 988 cr |
Trading |
|
Market network | 119 |
Trading profit | 1 456 966 943 cr |
Commodities traded | 129 973 |
Average profit | 3 633 334 cr |
Highest single transaction | 47 627 200 cr |
Mining |
|
Profits from mining | 70 946 045 cr |
Minerals refined | 1 030 |
Materials collected | 22 165 |
Exploration |
|
Systems visited | 6 310 |
Profits from exploration | 1 449 842 579 cr |
Level 2 detailed scans | 24 153 |
Level 3 detailed scans | 70 666 |
Highest payout | 23 469 340 cr |
Total hyperspace distance | 385 667 ly |
Total hyperspace jumps | 8 032 |
Max distance from start | 49 135,79 ly |
Max distance from Sol | 49 193,04 ly |
Max distance from Colonia | 30 516,66 ly |
Approximate time played | 8W 4D 7H 5M |
Passengers |
|
Total bulk passengers delivered | 4 589 |
Total VIPs delivered | 644 |
Total delivered | 5 233 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 442 |
Grade 1 upgrades generated | 325 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 515 |
Grade 4 upgrades generated | 550 |
Grade 5 upgrades generated | 674 |
Crew |
|
Crew credits earned | 389 544 982 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 30M 20S |
Time in gunner role | 21S |