CMDR Jurpula profile
(Anaconda)
Federation: Rear Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 11 002 424 606 cr |
Credits spent on ships | 215 821 086 cr |
Credits spent on outfitting | 435 962 085 cr |
Credits spent on repairs | 4 806 060 cr |
Credits spent on fuel | 101 741 cr |
Credits spent on munitions | 424 255 cr |
Insurance claims | 53 |
Total claim costs | 98 122 514 cr |
Combat |
|
Bounties claimed | 442 |
Profit from bounties | 31 664 676 cr |
Combat bonds | 181 |
Profit from combat bonds | 9 266 655 cr |
Assassinations | 73 |
Profit from assassinations | 9 991 730 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 258 415 cr |
Bounties received/earned | 79 |
Lifetime bounty value | 207 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 8 043 cr |
Commodities smuggled | 49 |
Average profit | 237 cr |
Highest single transaction | 1 008 cr |
Trading |
|
Market network | 128 |
Trading profit | 2 112 590 857 cr |
Commodities traded | 6 967 |
Average profit | 5 403 046 cr |
Highest single transaction | 120 132 374 cr |
Mining |
|
Profits from mining | 2 109 279 215 cr |
Minerals refined | 4 803 |
Materials collected | 16 167 |
Exploration |
|
Systems visited | 10 283 |
Profits from exploration | 4 850 078 701 cr |
Level 2 detailed scans | 105 449 |
Level 3 detailed scans | 105 449 |
Highest payout | 30 275 300 cr |
Total hyperspace distance | 401 978 ly |
Total hyperspace jumps | 11 357 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 46 512,55 ly |
Approximate time played | 13W 4D 2H 8M |
Passengers |
|
Total bulk passengers delivered | 13 280 |
Total VIPs delivered | 877 |
Total delivered | 14 157 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 113 |
Total profit | 1 927 844 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 980 |
Grade 1 upgrades generated | 201 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 449 821 142 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 6 |