CMDR Ziraal profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 754 221 097 cr |
Credits spent on ships | 999 361 610 cr |
Credits spent on outfitting | 1 928 721 777 cr |
Credits spent on repairs | 5 178 235 cr |
Credits spent on fuel | 456 953 cr |
Credits spent on munitions | 2 365 417 cr |
Insurance claims | 25 |
Total claim costs | 72 967 366 cr |
Combat |
|
Bounties claimed | 765 |
Profit from bounties | 128 143 826 cr |
Combat bonds | 834 |
Profit from combat bonds | 66 574 653 cr |
Assassinations | 76 |
Profit from assassinations | 65 307 135 cr |
Highest single reward | 1 856 561 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 12 507 cr |
Bounties received/earned | 1 243 |
Lifetime bounty value | 5 797 560 cr |
Highest bounty issued | 20 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 538 860 cr |
Commodities smuggled | 244 |
Average profit | 76 980 cr |
Highest single transaction | 530 528 cr |
Trading |
|
Market network | 67 |
Trading profit | 1 147 853 932 cr |
Commodities traded | 48 849 |
Average profit | 6 485 050 cr |
Highest single transaction | 26 307 568 cr |
Mining |
|
Profits from mining | 113 833 933 cr |
Minerals refined | 533 |
Materials collected | 14 155 |
Exploration |
|
Systems visited | 3 019 |
Profits from exploration | 471 546 941 cr |
Level 2 detailed scans | 12 509 |
Level 3 detailed scans | 12 501 |
Highest payout | 22 178 438 cr |
Total hyperspace distance | 170 726 ly |
Total hyperspace jumps | 5 825 |
Max distance from start | 22 831,85 ly |
Max distance from Sol | 22 831,41 ly |
Max distance from Colonia | 28 333,68 ly |
Approximate time played | 5W 11H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 20 802 |
Total delivered | 20 802 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 24 114 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 243 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 427 |
Grade 4 upgrades generated | 428 |
Grade 5 upgrades generated | 807 |
Crew |
|
Crew credits earned | 33 791 253 cr |
Crew hired | 6 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 19M 12S |
Time in gunner role | 7M 58S |
Time in fighter con role | 1M 23S |
Total credits accrued | 53 702 cr |