CMDR Linkalum profile
(Eagle)
Federation: Lt. Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 2 317 558 549 cr |
Credits spent on ships | 238 220 615 cr |
Credits spent on outfitting | 375 088 987 cr |
Credits spent on repairs | 16 964 302 cr |
Credits spent on fuel | 391 377 cr |
Credits spent on munitions | 4 847 796 cr |
Insurance claims | 186 |
Total claim costs | 212 206 248 cr |
Combat |
|
Bounties claimed | 6 672 |
Profit from bounties | 266 651 019 cr |
Combat bonds | 98 |
Profit from combat bonds | 2 173 200 cr |
Assassinations | 35 |
Profit from assassinations | 39 583 856 cr |
Highest single reward | 1 824 640 cr |
Skimmers killed | 1 331 |
Crime |
|
Fines issued | 525 |
Lifetime fines value | 2 371 184 cr |
Bounties received/earned | 2 035 |
Lifetime bounty value | 854 164 cr |
Highest bounty issued | 18 008 cr |
Smuggling |
|
Black market network | 53 |
Black market profit | 3 842 584 cr |
Commodities smuggled | 1 758 |
Average profit | 25 963 cr |
Highest single transaction | 477 184 cr |
Trading |
|
Market network | 208 |
Trading profit | 93 056 771 cr |
Commodities traded | 46 808 |
Average profit | 97 238 cr |
Highest single transaction | 5 291 472 cr |
Mining |
|
Profits from mining | 4 580 494 cr |
Minerals refined | 233 |
Materials collected | 29 532 |
Exploration |
|
Systems visited | 5 061 |
Profits from exploration | 266 618 074 cr |
Level 2 detailed scans | 13 312 |
Level 3 detailed scans | 100 384 |
Highest payout | 5 254 941 cr |
Total hyperspace distance | 223 891 ly |
Total hyperspace jumps | 7 609 |
Max distance from start | 26 109,40 ly |
Max distance from Sol | 26 112,47 ly |
Max distance from Colonia | 22 462,44 ly |
Approximate time played | 10W 6D 13H 34M |
Passengers |
|
Total bulk passengers delivered | 354 |
Total VIPs delivered | 880 |
Total delivered | 1 234 |
Total ejected | 92 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 433 846 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 488 |
Grade 1 upgrades generated | 105 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 100 794 984 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 25M 10S |
Time in gunner role | 22M 27S |
Time in fighter con role | 32M 35S |