CMDR Linkalum profile
(Anaconda)
Federation: Lt. Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1 884 679 942 cr |
Credits spent on ships | 238 220 615 cr |
Credits spent on outfitting | 363 354 266 cr |
Credits spent on repairs | 13 413 839 cr |
Credits spent on fuel | 371 470 cr |
Credits spent on munitions | 4 679 290 cr |
Insurance claims | 179 |
Total claim costs | 182 562 583 cr |
Combat |
|
Bounties claimed | 6 366 |
Profit from bounties | 204 238 776 cr |
Combat bonds | 98 |
Profit from combat bonds | 2 173 200 cr |
Assassinations | 30 |
Profit from assassinations | 24 318 391 cr |
Highest single reward | 402 600 cr |
Skimmers killed | 1 271 |
Crime |
|
Fines issued | 400 |
Lifetime fines value | 2 267 434 cr |
Bounties received/earned | 1 905 |
Lifetime bounty value | 774 264 cr |
Highest bounty issued | 18 008 cr |
Smuggling |
|
Black market network | 52 |
Black market profit | 3 549 465 cr |
Commodities smuggled | 1 746 |
Average profit | 24 649 cr |
Highest single transaction | 477 184 cr |
Trading |
|
Market network | 199 |
Trading profit | 54 558 910 cr |
Commodities traded | 42 507 |
Average profit | 63 588 cr |
Highest single transaction | 1 404 416 cr |
Mining |
|
Profits from mining | 762 265 cr |
Minerals refined | 92 |
Materials collected | 26 992 |
Exploration |
|
Systems visited | 5 044 |
Profits from exploration | 253 936 368 cr |
Level 2 detailed scans | 12 433 |
Level 3 detailed scans | 99 505 |
Highest payout | 5 254 941 cr |
Total hyperspace distance | 220 460 ly |
Total hyperspace jumps | 7 445 |
Max distance from start | 26 109,40 ly |
Max distance from Sol | 26 112,47 ly |
Max distance from Colonia | 22 462,44 ly |
Approximate time played | 10W 12H 43M |
Passengers |
|
Total bulk passengers delivered | 354 |
Total VIPs delivered | 880 |
Total delivered | 1 234 |
Total ejected | 92 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 184 926 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 209 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 59 019 487 cr |
Crew hired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 25M 10S |
Time in gunner role | 22M 27S |
Time in fighter con role | 32M 35S |