CMDR Igor Lazarev profile
(Krait Mk II)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 4 037 615 888 cr |
Credits spent on ships | 389 570 143 cr |
Credits spent on outfitting | 1 142 827 401 cr |
Credits spent on repairs | 5 474 328 cr |
Credits spent on fuel | 294 177 cr |
Credits spent on munitions | 1 052 440 cr |
Insurance claims | 25 |
Total claim costs | 86 074 656 cr |
Combat |
|
Bounties claimed | 314 |
Profit from bounties | 55 488 084 cr |
Combat bonds | 118 |
Profit from combat bonds | 10 177 936 cr |
Assassinations | 4 |
Profit from assassinations | 3 570 866 cr |
Highest single reward | 915 988 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 8 500 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 31 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 8 761 cr |
Commodities smuggled | 1 |
Average profit | 8 761 cr |
Highest single transaction | 8 761 cr |
Trading |
|
Market network | 63 |
Trading profit | 328 648 338 cr |
Commodities traded | 137 727 |
Average profit | 900 406 cr |
Highest single transaction | 16 208 928 cr |
Mining |
|
Profits from mining | 245 377 310 cr |
Minerals refined | 434 |
Materials collected | 10 719 |
Exploration |
|
Systems visited | 4 658 |
Profits from exploration | 527 914 137 cr |
Level 2 detailed scans | 28 914 |
Level 3 detailed scans | 28 912 |
Highest payout | 11 655 459 cr |
Total hyperspace distance | 255 474 ly |
Total hyperspace jumps | 6 272 |
Max distance from start | 40 977,47 ly |
Max distance from Sol | 42 100,89 ly |
Max distance from Colonia | 43 149,57 ly |
Approximate time played | 11W 3D 8H 48M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 26 676 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 149 |
Grade 1 upgrades generated | 325 |
Grade 2 upgrades generated | 319 |
Grade 3 upgrades generated | 306 |
Grade 4 upgrades generated | 151 |
Grade 5 upgrades generated | 48 |
Multi-Crew |
|
Total time in multi-crew | 4D 20H 44M 35S |
Time in gunner role | 11M 45S |