CMDR Locke Denman profile

Profile
Commander name:
 
 
Member since:
15.4.2021
Distances submitted:
0
 
Systems visited:
2 776
Systems discovered first:
425
 
Balance:
432 205 804 Cr
Ranks

15%

100%

67%

Mostly Defenceless

2%

Taxonomist

71%

0%

Federation: Warrant Officer

74%

Empire: Outsider

100%
Flight log heatmap
Statistics

Balance

Current assets 6 582 929 499 cr
Credits spent on ships 375 171 765 cr
Credits spent on outfitting 1 027 378 713 cr
Credits spent on repairs 8 620 714 cr
Credits spent on fuel 828 731 cr
Credits spent on munitions 675 856 cr
Insurance claims 25
Total claim costs 78 554 404 cr

Combat

Bounties claimed 295
Profit from bounties 29 124 846 cr
Combat bonds 361
Profit from combat bonds 47 911 701 cr
Assassinations 24
Profit from assassinations 12 916 170 cr
Highest single reward 790 119 cr
Skimmers killed 66

Crime

Fines issued 168
Lifetime fines value 2 386 343 cr
Bounties received/earned 199
Lifetime bounty value 295 750 cr
Highest bounty issued 29 100 cr

Smuggling

Black market network 23
Black market profit 96 695 566 cr
Commodities smuggled 1 525
Average profit 2 417 389 cr
Highest single transaction 60 022 862 cr

Trading

Market network 191
Trading profit 6 362 801 345 cr
Commodities traded 283 424
Average profit 8 350 133 cr
Highest single transaction 69 353 100 cr

Mining

Profits from mining 289 676 961 cr
Minerals refined 621
Materials collected 8 532

Exploration

Systems visited 3 543
Profits from exploration 585 441 709 cr
Level 2 detailed scans 16 316
Level 3 detailed scans 16 310
Highest payout 22 311 855 cr
Total hyperspace distance 184 179 ly
Total hyperspace jumps 5 441
Max distance from start 25 901,44 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 23 219,36 ly
Approximate time played 6W 6D 23H 45M

Passengers

Total bulk passengers delivered 615
Total VIPs delivered 470
Total delivered 1 085
Total ejected 0

Search and Rescue

Total items rescued 42
Total profit 1 134 061 cr
Total rescue transactions 13

Crafting

Number of engineers used 13
Number of upgrades generated 1 047
Grade 1 upgrades generated 285
Grade 2 upgrades generated 238
Grade 3 upgrades generated 246
Grade 4 upgrades generated 140
Grade 5 upgrades generated 138

Crew

Crew hired 1
Crew fired 1