CMDR Magic947 profile
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2 095 480 260 cr |
Credits spent on ships | 615 749 385 cr |
Credits spent on outfitting | 852 450 374 cr |
Credits spent on repairs | 8 176 668 cr |
Credits spent on fuel | 234 047 cr |
Credits spent on munitions | 424 303 cr |
Insurance claims | 51 |
Total claim costs | 208 670 712 cr |
Combat |
|
Bounties claimed | 195 |
Profit from bounties | 7 205 539 cr |
Combat bonds | 174 |
Profit from combat bonds | 13 980 580 cr |
Assassinations | 35 |
Profit from assassinations | 8 898 594 cr |
Highest single reward | 271 605 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 14 397 681 cr |
Bounties received/earned | 139 |
Lifetime bounty value | 228 630 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 301 845 cr |
Commodities smuggled | 34 |
Average profit | 21 560 cr |
Highest single transaction | 216 213 cr |
Trading |
|
Market network | 77 |
Trading profit | 1 933 603 961 cr |
Commodities traded | 101 048 |
Average profit | 8 443 685 cr |
Highest single transaction | 433 683 318 cr |
Mining |
|
Profits from mining | 588 061 589 cr |
Minerals refined | 516 |
Materials collected | 3 567 |
Exploration |
|
Systems visited | 7 339 |
Profits from exploration | 422 916 744 cr |
Level 2 detailed scans | 12 559 |
Level 3 detailed scans | 12 738 |
Highest payout | 6 290 097 cr |
Total hyperspace distance | 371 314 ly |
Total hyperspace jumps | 8 593 |
Max distance from start | 36 024,71 ly |
Max distance from Sol | 36 079,42 ly |
Max distance from Colonia | 22 587,47 ly |
Approximate time played | 4W 2D 12H 36M |
Passengers |
|
Total bulk passengers delivered | 647 |
Total VIPs delivered | 133 |
Total delivered | 780 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 339 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 458 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 91 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 164 887 210 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 14M 46S |
Time in gunner role | 15M 33S |