CMDR Borgun profile
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 3 762 563 151 cr |
Credits spent on ships | 269 543 524 cr |
Credits spent on outfitting | 732 992 547 cr |
Credits spent on repairs | 1 858 765 cr |
Credits spent on fuel | 61 869 cr |
Credits spent on munitions | 126 288 cr |
Insurance claims | 22 |
Total claim costs | 43 916 597 cr |
Combat |
|
Bounties claimed | 70 |
Profit from bounties | 4 832 972 cr |
Combat bonds | 2 |
Profit from combat bonds | 205 734 cr |
Assassinations | 26 |
Profit from assassinations | 293 632 cr |
Highest single reward | 477 130 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 27 813 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 52 |
Trading profit | 7 708 452 cr |
Commodities traded | 6 222 |
Average profit | 67 618 cr |
Highest single transaction | 793 408 cr |
Mining |
|
Profits from mining | 607 041 cr |
Minerals refined | 106 |
Materials collected | 3 167 |
Exploration |
|
Systems visited | 10 331 |
Profits from exploration | 3 730 805 607 cr |
Level 2 detailed scans | 73 008 |
Level 3 detailed scans | 282 731 |
Highest payout | 26 578 737 cr |
Total hyperspace distance | 354 494 ly |
Total hyperspace jumps | 11 429 |
Max distance from start | 28 076,62 ly |
Max distance from Sol | 28 143,77 ly |
Max distance from Colonia | 25 731,91 ly |
Approximate time played | 6W 5D 16H 42M |
Passengers |
|
Total bulk passengers delivered | 11 |
Total VIPs delivered | 28 |
Total delivered | 39 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 324 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 106 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 4 |