CMDR Afterglow [SecB] profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 212 365 673 281 cr |
Credits spent on ships | 2 073 264 216 cr |
Credits spent on outfitting | 15 075 445 685 cr |
Credits spent on repairs | 133 152 268 cr |
Credits spent on fuel | 7 478 382 cr |
Credits spent on munitions | 48 121 918 cr |
Insurance claims | 98 |
Total claim costs | 179 257 984 cr |
Combat |
|
Bounties claimed | 219 034 |
Profit from bounties | 32 070 605 046 cr |
Combat bonds | 55 863 |
Profit from combat bonds | 21 536 487 852 cr |
Assassinations | 1 631 |
Profit from assassinations | 2 817 253 866 cr |
Highest single reward | 2 596 440 cr |
Skimmers killed | 1 517 |
Crime |
|
Fines issued | 1 663 |
Lifetime fines value | 3 944 022 cr |
Bounties received/earned | 3 824 |
Lifetime bounty value | 7 304 310 cr |
Highest bounty issued | 13 630 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 13 270 982 cr |
Commodities smuggled | 343 |
Average profit | 147 455 cr |
Highest single transaction | 4 470 528 cr |
Trading |
|
Market network | 418 |
Trading profit | 4 737 845 700 cr |
Commodities traded | 1 050 562 |
Average profit | 858 772 cr |
Highest single transaction | 736 684 000 cr |
Mining |
|
Profits from mining | 3 126 530 631 cr |
Minerals refined | 11 958 |
Materials collected | 85 850 |
Exploration |
|
Systems visited | 51 174 |
Profits from exploration | 3 686 028 099 cr |
Level 2 detailed scans | 154 647 |
Level 3 detailed scans | 218 520 |
Highest payout | 16 041 537 cr |
Total hyperspace distance | 3 546 559 ly |
Total hyperspace jumps | 102 644 |
Max distance from start | 65 315,80 ly |
Max distance from Sol | 65 359,00 ly |
Max distance from Colonia | 46 284,16 ly |
Approximate time played | 85W 4D 5H 58M |
Passengers |
|
Total bulk passengers delivered | 3 589 |
Total VIPs delivered | 507 |
Total delivered | 4 096 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 2 039 |
Total profit | 75 350 301 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 563 |
Grade 1 upgrades generated | 527 |
Grade 2 upgrades generated | 559 |
Grade 3 upgrades generated | 914 |
Grade 4 upgrades generated | 1 332 |
Grade 5 upgrades generated | 4 231 |
Crew |
|
Crew credits earned | 14 690 255 034 cr |
Crew hired | 45 |
Crew fired | 42 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3D 17H 50M 53S |
Time in gunner role | 7H 15M 35S |
Time in fighter con role | 1H 9M 47S |
Total credits accrued | 6 739 157 cr |