CMDR Junkyard Druid profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 293 464 908 cr |
Credits spent on ships | 938 352 807 cr |
Credits spent on outfitting | 3 196 305 904 cr |
Credits spent on repairs | 19 524 392 cr |
Credits spent on fuel | 944 678 cr |
Credits spent on munitions | 3 086 611 cr |
Insurance claims | 35 |
Total claim costs | 200 506 263 cr |
Combat |
|
Bounties claimed | 2 509 |
Profit from bounties | 508 353 984 cr |
Combat bonds | 719 |
Profit from combat bonds | 56 897 787 cr |
Assassinations | 254 |
Profit from assassinations | 144 854 052 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 737 |
Lifetime fines value | 3 184 783 cr |
Bounties received/earned | 152 |
Lifetime bounty value | 4 208 050 cr |
Highest bounty issued | 1 561 900 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 33 605 166 cr |
Commodities smuggled | 3 823 |
Average profit | 346 445 cr |
Highest single transaction | 4 170 368 cr |
Trading |
|
Market network | 261 |
Trading profit | 9 107 946 189 cr |
Commodities traded | 299 443 |
Average profit | 5 921 942 cr |
Highest single transaction | 779 902 244 cr |
Mining |
|
Profits from mining | 134 141 609 cr |
Minerals refined | 525 |
Materials collected | 18 144 |
Exploration |
|
Systems visited | 4 124 |
Profits from exploration | 471 480 944 cr |
Level 2 detailed scans | 14 102 |
Level 3 detailed scans | 14 100 |
Highest payout | 12 646 585 cr |
Total hyperspace distance | 145 815 ly |
Total hyperspace jumps | 9 616 |
Max distance from start | 5 489,73 ly |
Max distance from Sol | 5 513,18 ly |
Max distance from Colonia | 23 289,52 ly |
Approximate time played | 14W 6D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 504 |
Total VIPs delivered | 49 |
Total delivered | 553 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 106 |
Total profit | 2 635 772 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 683 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 279 |
Grade 3 upgrades generated | 343 |
Grade 4 upgrades generated | 370 |
Grade 5 upgrades generated | 383 |
Crew |
|
Crew credits earned | 20 948 814 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 33M 40S |
Time in gunner role | 42M 16S |
Total credits accrued | 25 080 cr |