CMDR rllyrandom profile
(Sidewinder)
Federation: Chief Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 745 727 838 cr |
Credits spent on ships | 349 320 354 cr |
Credits spent on outfitting | 416 805 467 cr |
Credits spent on repairs | 4 188 875 cr |
Credits spent on fuel | 63 368 cr |
Credits spent on munitions | 588 077 cr |
Insurance claims | 16 |
Total claim costs | 35 159 569 cr |
Combat |
|
Bounties claimed | 862 |
Profit from bounties | 201 725 051 cr |
Combat bonds | 27 |
Profit from combat bonds | 434 565 cr |
Assassinations | 96 |
Profit from assassinations | 33 051 715 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 5 737 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 78 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 15 |
Trading profit | 2 222 915 cr |
Commodities traded | 703 |
Average profit | 60 079 cr |
Highest single transaction | 1 069 320 cr |
Mining |
|
Profits from mining | 221 769 cr |
Minerals refined | 21 |
Materials collected | 2 791 |
Exploration |
|
Systems visited | 4 601 |
Profits from exploration | 257 036 544 cr |
Level 2 detailed scans | 16 295 |
Level 3 detailed scans | 16 295 |
Highest payout | 4 061 612 cr |
Total hyperspace distance | 270 312 ly |
Total hyperspace jumps | 5 312 |
Max distance from start | 25 900,46 ly |
Max distance from Sol | 25 931,73 ly |
Max distance from Colonia | 23 807,86 ly |
Approximate time played | 7W 4H 52M |
Passengers |
|
Total bulk passengers delivered | 1 431 |
Total VIPs delivered | 21 |
Total delivered | 1 452 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 63 019 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 233 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 19 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 40S |