CMDR EMPRESSLUCY profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/unknown.jpg)
Federation: Post Commander
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 785 405 350 cr |
Credits spent on ships | 322 157 487 cr |
Credits spent on outfitting | 588 184 813 cr |
Credits spent on repairs | 9 238 376 cr |
Credits spent on fuel | 260 434 cr |
Credits spent on munitions | 186 419 cr |
Insurance claims | 9 |
Total claim costs | 86 619 585 cr |
Combat |
|
Bounties claimed | 418 |
Profit from bounties | 73 904 952 cr |
Combat bonds | 3 |
Profit from combat bonds | 124 058 cr |
Assassinations | 38 |
Profit from assassinations | 11 167 071 cr |
Highest single reward | 952 359 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 128 155 cr |
Bounties received/earned | 108 |
Lifetime bounty value | 1 398 200 cr |
Highest bounty issued | 564 800 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 3 258 786 697 cr |
Commodities traded | 259 174 |
Average profit | 7 068 952 cr |
Highest single transaction | 22 215 424 cr |
Mining |
|
Profits from mining | 17 572 cr |
Minerals refined | 2 |
Materials collected | 5 933 |
Exploration |
|
Systems visited | 1 613 |
Profits from exploration | 21 746 947 cr |
Level 2 detailed scans | 2 542 |
Level 3 detailed scans | 2 542 |
Highest payout | 827 712 cr |
Total hyperspace distance | 67 950 ly |
Total hyperspace jumps | 3 173 |
Max distance from start | 15 553,89 ly |
Max distance from Sol | 18 098,88 ly |
Max distance from Colonia | 22 272,46 ly |
Approximate time played | 2W 4D 12H 3M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 411 |
Total delivered | 411 |
Total ejected | 78 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 307 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 327 389 447 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
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Total time in multi-crew | 3H 37M 47S |