CMDR Jessidhia profile
(Imperial Courier)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 280 902 120 cr |
Credits spent on ships | 1 449 452 564 cr |
Credits spent on outfitting | 3 344 285 351 cr |
Credits spent on repairs | 10 167 848 cr |
Credits spent on fuel | 811 230 cr |
Credits spent on munitions | 813 613 cr |
Insurance claims | 46 |
Total claim costs | 90 189 469 cr |
Combat |
|
Bounties claimed | 1 861 |
Profit from bounties | 227 430 981 cr |
Combat bonds | 1 512 |
Profit from combat bonds | 112 269 562 cr |
Assassinations | 30 |
Profit from assassinations | 40 578 233 cr |
Highest single reward | 1 205 610 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 4 264 415 cr |
Bounties received/earned | 1 700 |
Lifetime bounty value | 8 736 750 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 1 919 859 cr |
Commodities smuggled | 582 |
Average profit | 213 318 cr |
Highest single transaction | 1 828 684 cr |
Trading |
|
Market network | 163 |
Trading profit | 3 782 178 860 cr |
Commodities traded | 148 333 |
Average profit | 6 589 162 cr |
Highest single transaction | 79 141 066 cr |
Mining |
|
Profits from mining | 2 260 502 970 cr |
Minerals refined | 5 579 |
Materials collected | 23 773 |
Exploration |
|
Systems visited | 4 868 |
Profits from exploration | 1 187 825 858 cr |
Level 2 detailed scans | 34 567 |
Level 3 detailed scans | 34 567 |
Highest payout | 16 448 854 cr |
Total hyperspace distance | 313 607 ly |
Total hyperspace jumps | 7 785 |
Max distance from start | 22 100,23 ly |
Max distance from Sol | 22 118,83 ly |
Max distance from Colonia | 27 219,38 ly |
Approximate time played | 7W 2D 7H 8M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 353 |
Total delivered | 5 353 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 494 526 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4 223 |
Grade 1 upgrades generated | 497 |
Grade 2 upgrades generated | 602 |
Grade 3 upgrades generated | 823 |
Grade 4 upgrades generated | 934 |
Grade 5 upgrades generated | 1 367 |
Crew |
|
Crew credits earned | 609 768 641 cr |
Crew hired | 24 |
Crew fired | 23 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8M 17S |