CMDR DerSteve profile
(Viper Mk III)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 3 995 556 219 cr |
Credits spent on ships | 373 487 746 cr |
Credits spent on outfitting | 902 674 379 cr |
Credits spent on repairs | 6 636 389 cr |
Credits spent on fuel | 410 924 cr |
Credits spent on munitions | 1 079 779 cr |
Insurance claims | 22 |
Total claim costs | 27 605 214 cr |
Combat |
|
Bounties claimed | 3 649 |
Profit from bounties | 242 180 838 cr |
Combat bonds | 1 354 |
Profit from combat bonds | 85 868 950 cr |
Assassinations | 9 |
Profit from assassinations | 10 369 332 cr |
Highest single reward | 1 433 435 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 84 392 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 85 930 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 410 562 cr |
Commodities smuggled | 190 |
Average profit | 5 950 cr |
Highest single transaction | 24 825 cr |
Trading |
|
Market network | 143 |
Trading profit | 745 429 636 cr |
Commodities traded | 66 618 |
Average profit | 978 254 cr |
Highest single transaction | 318 696 384 cr |
Mining |
|
Profits from mining | 526 342 363 cr |
Minerals refined | 1 909 |
Materials collected | 8 654 |
Exploration |
|
Systems visited | 7 119 |
Profits from exploration | 2 005 693 557 cr |
Level 2 detailed scans | 29 500 |
Level 3 detailed scans | 32 410 |
Highest payout | 21 718 614 cr |
Total hyperspace distance | 450 165 ly |
Total hyperspace jumps | 8 677 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 47 313,77 ly |
Approximate time played | 5W 4D 16H 1M |
Passengers |
|
Total bulk passengers delivered | 2 223 |
Total VIPs delivered | 109 |
Total delivered | 2 332 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 518 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 920 |
Grade 1 upgrades generated | 518 |
Grade 2 upgrades generated | 112 |
Grade 3 upgrades generated | 111 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 107 |
Crew |
|
Crew credits earned | 365 893 340 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 27M 43S |
Time in gunner role | 5M 37S |
Time in fighter con role | 7M 49S |