CMDR Newtron Darkslyder profile
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 184 209 005 cr |
Credits spent on ships | 1 297 914 289 cr |
Credits spent on outfitting | 3 329 798 878 cr |
Credits spent on repairs | 52 241 382 cr |
Credits spent on fuel | 960 735 cr |
Credits spent on munitions | 10 502 840 cr |
Insurance claims | 116 |
Total claim costs | 575 628 618 cr |
Combat |
|
Bounties claimed | 11 034 |
Profit from bounties | 567 543 871 cr |
Combat bonds | 3 431 |
Profit from combat bonds | 106 922 708 cr |
Assassinations | 10 |
Profit from assassinations | 4 745 458 cr |
Highest single reward | 1 035 047 cr |
Skimmers killed | 196 |
Crime |
|
Fines issued | 660 |
Lifetime fines value | 788 506 cr |
Bounties received/earned | 908 |
Lifetime bounty value | 1 775 750 cr |
Highest bounty issued | 10 545 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 2 725 985 cr |
Commodities smuggled | 818 |
Average profit | 90 866 cr |
Highest single transaction | 569 140 cr |
Trading |
|
Market network | 179 |
Trading profit | 10 512 940 042 cr |
Commodities traded | 40 082 |
Average profit | 6 101 532 cr |
Highest single transaction | 401 426 432 cr |
Mining |
|
Profits from mining | 10 313 170 482 cr |
Minerals refined | 27 161 |
Materials collected | 20 717 |
Exploration |
|
Systems visited | 17 188 |
Profits from exploration | 510 815 020 cr |
Level 2 detailed scans | 27 792 |
Level 3 detailed scans | 56 695 |
Highest payout | 3 295 853 cr |
Total hyperspace distance | 837 046 ly |
Total hyperspace jumps | 26 645 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 14W 4D 7H 28M |
Passengers |
|
Total bulk passengers delivered | 74 |
Total VIPs delivered | 133 |
Total delivered | 207 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 25 576 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 213 |
Grade 1 upgrades generated | 357 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 208 |
Grade 5 upgrades generated | 289 |
Crew |
|
Crew credits earned | 204 492 437 cr |
Crew hired | 10 |
Crew fired | 4 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 17H 37M 24S |
Time in gunner role | 51S |