CMDR MasterAlex4711 profile
![](/img/users/1/4/4/4/5/7/144457.png?v=1621019666)
(Asp Explorer)
![](/img/ships/128049303/asp_default_defaultpaintjob.jpg)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 907 116 845 cr |
Credits spent on ships | 149 923 516 cr |
Credits spent on outfitting | 230 266 432 cr |
Credits spent on repairs | 261 717 cr |
Credits spent on fuel | 74 504 cr |
Credits spent on munitions | 16 919 cr |
Insurance claims | 7 |
Total claim costs | 16 030 032 cr |
Combat |
|
Bounties claimed | 66 |
Profit from bounties | 5 806 746 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 2 751 327 cr |
Highest single reward | 245 890 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 6 |
Lifetime fines value | 4 810 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 18 600 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 9 047 cr |
Commodities smuggled | 10 |
Average profit | 1 131 cr |
Highest single transaction | 6 938 cr |
Trading |
|
Market network | 24 |
Trading profit | 221 049 302 cr |
Commodities traded | 37 349 |
Average profit | 2 085 371 cr |
Highest single transaction | 10 736 304 cr |
Mining |
|
Profits from mining | 69 672 cr |
Minerals refined | 23 |
Materials collected | 3 553 |
Exploration |
|
Systems visited | 1 310 |
Profits from exploration | 498 570 391 cr |
Level 2 detailed scans | 14 386 |
Level 3 detailed scans | 14 386 |
Highest payout | 10 610 667 cr |
Total hyperspace distance | 57 725 ly |
Total hyperspace jumps | 1 584 |
Max distance from start | 22 248,55 ly |
Max distance from Sol | 22 266,80 ly |
Max distance from Colonia | 22 593,29 ly |
Approximate time played | 1W 18H 55M |
Passengers |
|
Total bulk passengers delivered | 1 984 |
Total VIPs delivered | 0 |
Total delivered | 1 984 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 832 886 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 226 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 16 |
Multi-Crew |
|
Total time in multi-crew | 51M 18S |
Time in gunner role | 19M 20S |