CMDR zikiya profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 429 684 910 cr |
Credits spent on ships | 1 622 525 962 cr |
Credits spent on outfitting | 7 194 845 264 cr |
Credits spent on repairs | 66 805 134 cr |
Credits spent on fuel | 785 568 cr |
Credits spent on munitions | 3 407 552 cr |
Insurance claims | 105 |
Total claim costs | 761 756 556 cr |
Combat |
|
Bounties claimed | 2 777 |
Profit from bounties | 115 629 143 cr |
Combat bonds | 2 645 |
Profit from combat bonds | 89 886 394 cr |
Assassinations | 12 |
Profit from assassinations | 3 495 117 cr |
Highest single reward | 566 550 cr |
Skimmers killed | 2 386 |
Crime |
|
Fines issued | 622 |
Lifetime fines value | 2 876 568 cr |
Bounties received/earned | 3 869 |
Lifetime bounty value | 1 121 795 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 190 157 cr |
Commodities smuggled | 513 |
Average profit | 79 344 cr |
Highest single transaction | 433 872 cr |
Trading |
|
Market network | 65 |
Trading profit | 93 242 710 cr |
Commodities traded | 53 936 |
Average profit | 156 448 cr |
Highest single transaction | 3 375 736 cr |
Mining |
|
Profits from mining | 4 737 332 cr |
Minerals refined | 957 |
Materials collected | 19 150 |
Exploration |
|
Systems visited | 19 346 |
Profits from exploration | 968 106 265 cr |
Level 2 detailed scans | 3 583 |
Level 3 detailed scans | 17 025 |
Highest payout | 7 882 602 cr |
Total hyperspace distance | 797 469 ly |
Total hyperspace jumps | 25 422 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 12W 2D 22H 52M |
Passengers |
|
Total bulk passengers delivered | 3 737 |
Total VIPs delivered | 425 |
Total delivered | 4 162 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 56 364 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 100 |
Grade 1 upgrades generated | 477 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 227 |
Crew |
|
Crew credits earned | 760 610 293 cr |
Crew hired | 14 |
Crew fired | 10 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 52S |
Time in gunner role | 11M 7S |
Time in fighter con role | 18M 4S |
Total credits accrued | 200 061 cr |