CMDR Eiselburg profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1 490 235 292 cr |
Credits spent on ships | 525 349 628 cr |
Credits spent on outfitting | 822 341 788 cr |
Credits spent on repairs | 6 876 002 cr |
Credits spent on fuel | 75 475 cr |
Credits spent on munitions | 218 386 cr |
Insurance claims | 15 |
Total claim costs | 77 507 681 cr |
Combat |
|
Bounties claimed | 625 |
Profit from bounties | 24 288 932 cr |
Combat bonds | 165 |
Profit from combat bonds | 5 928 848 cr |
Assassinations | 3 |
Profit from assassinations | 2 557 977 cr |
Highest single reward | 453 047 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 97 335 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 32 855 cr |
Highest bounty issued | 8 370 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 47 000 cr |
Commodities smuggled | 10 |
Average profit | 15 667 cr |
Highest single transaction | 40 816 cr |
Trading |
|
Market network | 78 |
Trading profit | 422 506 402 cr |
Commodities traded | 26 956 |
Average profit | 1 280 322 cr |
Highest single transaction | 166 122 348 cr |
Mining |
|
Profits from mining | 339 368 622 cr |
Minerals refined | 630 |
Materials collected | 2 352 |
Exploration |
|
Systems visited | 2 352 |
Profits from exploration | 51 947 492 cr |
Level 2 detailed scans | 1 878 |
Level 3 detailed scans | 4 460 |
Highest payout | 2 160 148 cr |
Total hyperspace distance | 53 064 ly |
Total hyperspace jumps | 2 843 |
Max distance from start | 8 160,84 ly |
Max distance from Sol | 8 216,14 ly |
Max distance from Colonia | 22 714,35 ly |
Approximate time played | 2W 1D 7H 41M |
Passengers |
|
Total bulk passengers delivered | 1 082 |
Total VIPs delivered | 78 |
Total delivered | 1 160 |
Total ejected | 168 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 15 274 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 54 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 13 039 845 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 29M 52S |
Time in gunner role | 55M 39S |
Time in fighter con role | 10M 34S |