CMDR sockenklaus profile
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 923 252 020 cr |
Credits spent on ships | 466 176 855 cr |
Credits spent on outfitting | 631 119 644 cr |
Credits spent on repairs | 1 272 576 cr |
Credits spent on fuel | 152 345 cr |
Credits spent on munitions | 256 098 cr |
Insurance claims | 24 |
Total claim costs | 14 127 128 cr |
Combat |
|
Bounties claimed | 759 |
Profit from bounties | 19 247 111 cr |
Combat bonds | 55 |
Profit from combat bonds | 1 932 000 cr |
Assassinations | 58 |
Profit from assassinations | 29 291 603 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 136 |
Crime |
|
Fines issued | 154 |
Lifetime fines value | 151 276 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 130 210 cr |
Highest bounty issued | 9 315 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 307 073 cr |
Commodities smuggled | 56 |
Average profit | 16 162 cr |
Highest single transaction | 141 092 cr |
Trading |
|
Market network | 75 |
Trading profit | 532 166 965 cr |
Commodities traded | 12 163 |
Average profit | 1 546 997 cr |
Highest single transaction | 161 193 708 cr |
Mining |
|
Profits from mining | 510 055 148 cr |
Minerals refined | 1 611 |
Materials collected | 4 591 |
Exploration |
|
Systems visited | 2 931 |
Profits from exploration | 178 558 917 cr |
Level 2 detailed scans | 5 296 |
Level 3 detailed scans | 31 436 |
Highest payout | 9 636 215 cr |
Total hyperspace distance | 154 315 ly |
Total hyperspace jumps | 3 682 |
Max distance from start | 25 843,92 ly |
Approximate time played | 2W 5D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 1 152 |
Total VIPs delivered | 205 |
Total delivered | 1 357 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 264 139 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 272 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 33 675 701 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 23M 44S |
Time in gunner role | 21M 10S |
Time in fighter con role | 6M 45S |
Total credits accrued | 470 262 cr |