CMDR Bork Norko profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 216 387 721 cr |
Credits spent on ships | 1 005 685 637 cr |
Credits spent on outfitting | 1 314 346 704 cr |
Credits spent on repairs | 3 175 489 cr |
Credits spent on fuel | 305 308 cr |
Credits spent on munitions | 322 076 cr |
Insurance claims | 6 |
Total claim costs | 45 322 346 cr |
Combat |
|
Bounties claimed | 857 |
Profit from bounties | 159 176 700 cr |
Combat bonds | 237 |
Profit from combat bonds | 15 711 687 cr |
Assassinations | 27 |
Profit from assassinations | 1 625 641 cr |
Highest single reward | 1 757 531 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 360 256 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 25 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 32 |
Trading profit | 11 891 743 356 cr |
Commodities traded | 41 721 |
Average profit | 110 108 735 cr |
Highest single transaction | 1 984 741 712 cr |
Mining |
|
Profits from mining | 38 117 779 cr |
Minerals refined | 214 |
Materials collected | 6 413 |
Exploration |
|
Systems visited | 3 885 |
Profits from exploration | 832 762 302 cr |
Level 2 detailed scans | 27 627 |
Level 3 detailed scans | 27 627 |
Highest payout | 23 109 527 cr |
Total hyperspace distance | 190 286 ly |
Total hyperspace jumps | 4 714 |
Max distance from start | 25 868,75 ly |
Max distance from Sol | 25 900,06 ly |
Max distance from Colonia | 29 979,35 ly |
Approximate time played | 4W 6D 10H 2M |
Passengers |
|
Total bulk passengers delivered | 1 394 |
Total VIPs delivered | 462 |
Total delivered | 1 856 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3 378 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 667 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 147 |
Grade 3 upgrades generated | 177 |
Grade 4 upgrades generated | 137 |
Grade 5 upgrades generated | 45 |
Crew |
|
Crew credits earned | 447 097 124 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 53M 33S |