CMDR Rythmus Blaster profile
(Viper MkIV)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32 292 343 412 cr |
Credits spent on ships | 2 458 763 750 cr |
Credits spent on outfitting | 8 868 802 590 cr |
Credits spent on repairs | 113 581 464 cr |
Credits spent on fuel | 1 488 897 cr |
Credits spent on munitions | 16 517 550 cr |
Insurance claims | 86 |
Total claim costs | 838 730 079 cr |
Combat |
|
Bounties claimed | 12 639 |
Profit from bounties | 2 659 410 870 cr |
Combat bonds | 6 652 |
Profit from combat bonds | 1 748 375 501 cr |
Assassinations | 615 |
Profit from assassinations | 1 013 844 030 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 1 237 |
Lifetime fines value | 4 358 753 cr |
Bounties received/earned | 1 954 |
Lifetime bounty value | 24 757 600 cr |
Highest bounty issued | 4 090 100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 564 546 cr |
Commodities smuggled | 126 |
Average profit | 62 727 cr |
Highest single transaction | 615 232 cr |
Trading |
|
Market network | 146 |
Trading profit | 4 870 264 705 cr |
Commodities traded | 136 315 |
Average profit | 8 650 559 cr |
Highest single transaction | 279 877 416 cr |
Mining |
|
Profits from mining | 7 203 845 819 cr |
Minerals refined | 7 558 |
Materials collected | 70 782 |
Exploration |
|
Systems visited | 17 646 |
Profits from exploration | 2 977 038 055 cr |
Level 2 detailed scans | 85 555 |
Level 3 detailed scans | 85 553 |
Highest payout | 18 598 067 cr |
Total hyperspace distance | 1 215 745 ly |
Total hyperspace jumps | 24 348 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 38W 3D 8M |
Passengers |
|
Total bulk passengers delivered | 1 046 |
Total VIPs delivered | 72 |
Total delivered | 1 118 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 435 970 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 14 099 |
Grade 1 upgrades generated | 1 824 |
Grade 2 upgrades generated | 2 411 |
Grade 3 upgrades generated | 3 292 |
Grade 4 upgrades generated | 3 826 |
Grade 5 upgrades generated | 2 746 |
Crew |
|
Crew credits earned | 2 207 046 986 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 4H 59M 45S |