CMDR Deep Thought 42 profile
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 605 052 077 cr |
Credits spent on ships | 689 946 767 cr |
Credits spent on outfitting | 1 992 435 206 cr |
Credits spent on repairs | 39 269 999 cr |
Credits spent on fuel | 1 225 793 cr |
Credits spent on munitions | 1 165 281 cr |
Insurance claims | 19 |
Total claim costs | 124 707 267 cr |
Combat |
|
Bounties claimed | 766 |
Profit from bounties | 50 861 819 cr |
Combat bonds | 232 |
Profit from combat bonds | 6 519 195 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 138 606 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 22 575 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 258 729 cr |
Commodities smuggled | 163 |
Average profit | 18 481 cr |
Highest single transaction | 95 400 cr |
Trading |
|
Market network | 146 |
Trading profit | 923 223 176 cr |
Commodities traded | 420 864 |
Average profit | 581 375 cr |
Highest single transaction | 162 458 304 cr |
Mining |
|
Profits from mining | 618 569 092 cr |
Minerals refined | 3 866 |
Materials collected | 47 864 |
Exploration |
|
Systems visited | 14 853 |
Profits from exploration | 3 423 921 917 cr |
Level 2 detailed scans | 60 179 |
Level 3 detailed scans | 207 478 |
Highest payout | 22 452 450 cr |
Total hyperspace distance | 521 284 ly |
Total hyperspace jumps | 22 559 |
Max distance from start | 26 931,29 ly |
Max distance from Sol | 26 869,04 ly |
Max distance from Colonia | 45 879,28 ly |
Approximate time played | 30W 4D 15H 38M |
Passengers |
|
Total bulk passengers delivered | 289 |
Total VIPs delivered | 0 |
Total delivered | 289 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 1 743 843 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 225 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 148 |
Grade 3 upgrades generated | 292 |
Grade 4 upgrades generated | 327 |
Grade 5 upgrades generated | 1 150 |
Crew |
|
Crew credits earned | 212 339 159 cr |
Crew hired | 13 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 7H 44M 53S |
Time in gunner role | 4S |
Time in fighter con role | 2H 8M 36S |
Total credits accrued | 1 396 167 cr |