CMDR The Bell Tolls profile
(Imperial Eagle)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 14 520 922 550 cr |
Credits spent on ships | 1 040 629 635 cr |
Credits spent on outfitting | 2 983 134 131 cr |
Credits spent on repairs | 12 233 873 cr |
Credits spent on fuel | 234 024 cr |
Credits spent on munitions | 87 109 cr |
Insurance claims | 22 |
Total claim costs | 77 647 935 cr |
Combat |
|
Bounties claimed | 90 |
Profit from bounties | 7 055 361 cr |
Combat bonds | 63 |
Profit from combat bonds | 36 479 101 cr |
Assassinations | 1 |
Profit from assassinations | 156 489 cr |
Highest single reward | 491 766 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 4 227 006 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 96 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 922 cr |
Commodities smuggled | 5 |
Average profit | 1 984 cr |
Highest single transaction | 2 329 cr |
Trading |
|
Market network | 54 |
Trading profit | 400 902 048 cr |
Commodities traded | 1 282 |
Average profit | 4 504 517 cr |
Highest single transaction | 137 514 080 cr |
Mining |
|
Profits from mining | 400 438 584 cr |
Minerals refined | 1 302 |
Materials collected | 13 005 |
Exploration |
|
Systems visited | 14 005 |
Profits from exploration | 9 466 550 245 cr |
Level 2 detailed scans | 183 945 |
Level 3 detailed scans | 183 944 |
Highest payout | 25 731 161 cr |
Total hyperspace distance | 432 827 ly |
Total hyperspace jumps | 14 994 |
Max distance from start | 26 606,84 ly |
Max distance from Sol | 26 635,10 ly |
Max distance from Colonia | 32 469,69 ly |
Approximate time played | 11W 4D 21H 21M |
Passengers |
|
Total bulk passengers delivered | 1 798 |
Total VIPs delivered | 1 237 |
Total delivered | 3 035 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 595 690 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 142 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 309 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 442 |
Grade 5 upgrades generated | 705 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 37S |
Time in fighter con role | 6M 24S |